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Relic
02-10-2015, 02:44 PM
Hello Kingdom Age Community!

This thread is for you to post your valuable feedback on Kingdom Age. Every Tuesday we will sticky a new weekly feedback thread so you can conveniently post your opinions on the game. This thread will not only give you an easily accessible place to share your thoughts with us, but it will also consolidate your feedback making it more efficient for Community staff to gather and report to the Development Team.

When providing feedback, please keep it constructive, on-topic, non-inflammatory, and break it down into the following categories:

In-Game Events
Customer Support
Community Support
Game Stability & Issues

Please note that this thread is not a substitution for reporting bugs and issues to Customer Support.

Thank you,

The GREE Community Team

bird1992
02-10-2015, 07:28 PM
Will the next Raid Boss health be same as last and will battle health be in the drops and the free January ""Skill Points"" reset were is it ?? Thanks

plavine
02-10-2015, 07:56 PM
Will the next Raid Boss health be same as last and will battle health be in the drops and the free January ""Skill Points"" reset were is it ?? Thanks
Yes - the last raid boss was:
A) brutal- when you gave to quit with 2 days and 1000 orbs - it isn't fun
B) the normal 39/39 wasn't even worth recruiting jumpers
C) it was nice to have orbs for the first time in a while don't change that

aephlux
02-10-2015, 09:24 PM
Will the next Raid Boss health be same as last and will battle health be in the drops and the free January ""Skill Points"" reset were is it ?? Thanks

If im not mistaken, they said the reset skill point token will be available when KA version 3.2 comes out.

Vile Lynn
02-11-2015, 06:58 AM
Will the next Raid Boss health be same as last and will battle health be in the drops and the free January ""Skill Points"" reset were is it ?? Thanks

Wrong thread: This thread is for feedback not questions for developers. :)

Konan-Barbarian
02-11-2015, 07:04 AM
When will you fix the upgrade build time bonus.

1st you say
Game Stability & Issues

Please note that this thread is not a substitution for reporting bugs and issues to Customer Support.

OK I've done that several times over the past 6 months. Not fixed yet. Never acknowledged it exists, yet every new building I build gets the incorrect time off.

I have 2 bonuses for "Construction Time". 4% and 2%. This should knock it down to about 22:34:45

I get 4% and 0.02% off and the timer starts at 22:59:48 and refiguring using these percentages comes out to this amount, which is wrong.

I remember once when you added a new bonus building, the second of the type, you had this same math problem.

So my feedback is
Having broken features and poor customer service makes the game overall not as fun. A Less fun game usually means a person doesn't play as much or stops altogether and certainly doesn't keep spending real money to get broken features.

E-I
02-11-2015, 08:15 AM
I am excited to see that there is a PvP event scheduled. I understand yesterday's event was just a teaser, so maybe the PvP will take a different shape (and maybe my excitement is unwarranted). But for now my feedback is positive. :D

Other items of feedback:

-Chests are still hated nearly universally by all players.

-Individual war prizes are awful. I have never received a piece of equipment that would improve my hero stats, and I have consistently been a top 100 - 150 scorer. What's worse, one of my guild-mates was a top 25-scorer, and even she couldn't use her equipment. It is a joke really. Armor/weapons that we earned gem-free over a year ago are still better than indy war prizes that we spend many mountains to attain.

-EB still sucks. It isn't fun. It is a long, boring event that takes way too many hits. You have given virtually no way to improve your hero's attack as the individual war prizes are nearly all garbage. Chest items are typically useless as well. Most of us have long-since crafted max epic items for our hero. We are stuck with the same hero strength, but the bosses keep getting stronger.

-RB was a complete disaster for most guilds. You took a fun event, and made it completely unattainable for 99% of the guilds. And the prizes you gave for completing normal and heroic did not reflect the massive increase in difficulty. The prizes got worse, the effort required sky-rocketed. Again, this makes events NOT FUN. (And let's not forget that Gree lied to us when they said they would not change RB.)

I could go on with more feedback, but those are the 4 complaints that I keep seeing over and over on this forum. If you expect to keep your player base, I would strongly advise addressing them.

candii
02-11-2015, 08:50 AM
announce major game changes in advance.

plavine
02-11-2015, 02:28 PM
I like :
New drops for winning fights PvP , I know they are trials rewards too but a big improvement thanks
I don't like:
The fact that epic boss health was raised again even after top gem spending players complained about the difficulty in finishing under the new format . I've crafted the best items possible so my only chance at improving my Attack is getting lucky from the chest drops

Tojo
02-11-2015, 07:52 PM
Love the new pvp. Txs
Hate the idea of a 6 day war.
Our guild may just fight last 3
Days and see how that works.

Gendur
02-11-2015, 11:33 PM
The current LTB gives out chests that do NOT help the current antiquary event. The chests are the same as the chests from the last cycle.

[JAG] Ryan
02-12-2015, 04:46 AM
Dear Devs

i believe you want to make the game less boring and more interesting, hence the recent note about the 6, or in fact 5 day war.

KA, like many other games are based on players competition. How good am i compared to others, how good is my team compared to others, how good compared to new or old players, low or high level players, etc.. This obviously require some kind of stability within the given factors of measurements to be able to have some kind of comparing benchmarks. In addition this game also lives from in-app purchases which means that at least some people need to use money or those purchases allow people to get stronger in a shorter time period. That said, it means that a solid group of your players base is above the age of 16, has a job and/or maybe a family.

Since years i see players asking to understand this circumstance, either in asking to have wars once per month or by asking to avoid certain time consuming events during certain holiday days where its obvious that people want to spend some more time with their families.

Especially wars have always been the biggest team comparison event since teams interacted directly together. Many people try to pay full attention to wars since it has this competitive team factor.

In past you have increased the war frequency from 3 to 2 or less weeks cylces. Almost the entire player base has mentioned their concerns and expressed their unhappiness about that. Finally you have changed it back to 3 weeks cycles which is less then once per month like asked for but better then the changes before.

Now you want to introdce a 5 or 6 day war and obviously hope to make it more interesting. The opposite is for many players the case. It also doesnt really matter now that you want to use the old army stats as factor only since we all had now enough time to improve the other 2 factors so that at least a certain achievement in competition was build.

Games should be and stay interesting so changes are required, but the frequency and heaviness of those are the deciding factors of successfull changes or complete failures.

We have received very much changes in last 2-3 months. It started with the additional factors, which had a huge impact on several parts of the game (wars, pvp attacks, raids, etc.). You have then extended the changes to the Epic Boss and also to the Raid Boss.

By all understanding for the necessity of a new balancing factor and the need for changes to make and keep the game interesting, please understand that too much changes in a short time are counterproductive and exactly do the opposite you may try to achieve.

Hence i can only strongly recommend that you plan and choose the changes or adaptions wisely and keep a certain more generous time frame for their implementation in mind. Also try to understand who your players base is and what impact any of the planed changes might have (know your customer ;-))

By saying that i cant imagine that any of the player (except the ones who by occasion have holidays and dont have families lol) who has a job and/or a family wish to have an extended war. The current 3 days war model is already exhausting enough for free players as well as for gem spenders and many people organize their lives around this event.

Hemce if you want to improve things or make them more attractive or interesting, reduce the war duration to 2 days and/or make the cycles 4 weeks instead of 3. That would also allow you to introduce a new event each month since you would gain a week in each cycle. The additional week could be used to bring events providing more attractivity and variety since it could also be an alternating event like every month something new based on your readiness to develop something or the requests from your community.

Sorry for the long post but couldnt do it shorter and express all i wanted to.

Hobbs
02-12-2015, 05:03 AM
o Agree war weekends 2 day events and every 4 weeks would be ideal and has been asked for on numerous occasions since wars began.
o Splash screens of prizes in ADVANCE of events really should have happened by now,if we are asked to invest to complete these events surely we should know what prize we are to win!!!!
o Loot drop on Trial Targets would be great,normal Map Targets drop loot but we don't get chance to farm them as there is always some sort of trial quest going on.

E-I
02-12-2015, 05:19 AM
Gree, you are absolutely nuts if you think players want a 6 day war. Change it back to 3 days. Don't expect players to stand for this.

Shade CBD
02-12-2015, 06:15 AM
The pvp event looks really good, unfortunately, the 6 day war is just stupid. No one wants this war.

Gal
02-12-2015, 07:15 AM
Ryan;1463818']Dear Devs

i believe you want to make the game less boring and more interesting, hence the recent note about the 6, or in fact 5 day war.

KA, like many other games are based on players competition. How good am i compared to others, how good is my team compared to others, how good compared to new or old players, low or high level players, etc.. This obviously require some kind of stability within the given factors of measurements to be able to have some kind of comparing benchmarks. In addition this game also lives from in-app purchases which means that at least some people need to use money or those purchases allow people to get stronger in a shorter time period. That said, it means that a solid group of your players base is above the age of 16, has a job and/or maybe a family.

Since years i see players asking to understand this circumstance, either in asking to have wars once per month or by asking to avoid certain time consuming events during certain holiday days where its obvious that people want to spend some more time with their families.

Especially wars have always been the biggest team comparison event since teams interacted directly together. Many people try to pay full attention to wars since it has this competitive team factor.

In past you have increased the war frequency from 3 to 2 or less weeks cylces. Almost the entire player base has mentioned their concerns and expressed their unhappiness about that. Finally you have changed it back to 3 weeks cycles which is less then once per month like asked for but better then the changes before.

Now you want to introdce a 5 or 6 day war and obviously hope to make it more interesting. The opposite is for many players the case. It also doesnt really matter now that you want to use the old army stats as factor only since we all had now enough time to improve the other 2 factors so that at least a certain achievement in competition was build.

Games should be and stay interesting so changes are required, but the frequency and heaviness of those are the deciding factors of successfull changes or complete failures.

We have received very much changes in last 2-3 months. It started with the additional factors, which had a huge impact on several parts of the game (wars, pvp attacks, raids, etc.). You have then extended the changes to the Epic Boss and also to the Raid Boss.

By all understanding for the necessity of a new balancing factor and the need for changes to make and keep the game interesting, please understand that too much changes in a short time are counterproductive and exactly do the opposite you may try to achieve.

Hence i can only strongly recommend that you plan and choose the changes or adaptions wisely and keep a certain more generous time frame for their implementation in mind. Also try to understand who your players base is and what impact any of the planed changes might have (know your customer ;-))

By saying that i cant imagine that any of the player (except the ones who by occasion have holidays and dont have families lol) who has a job and/or a family wish to have an extended war. The current 3 days war model is already exhausting enough for free players as well as for gem spenders and many people organize their lives around this event.

Hemce if you want to improve things or make them more attractive or interesting, reduce the war duration to 2 days and/or make the cycles 4 weeks instead of 3. That would also allow you to introduce a new event each month since you would gain a week in each cycle. The additional week could be used to bring events providing more attractivity and variety since it could also be an alternating event like every month something new based on your readiness to develop something or the requests from your community.

Sorry for the long post but couldnt do it shorter and express all i wanted to.

I agree with all that Ryan has said.

While we, the players, understand that GREE needs to make money, players that have worked hard and spent moneyto achieve strong players see a lot of that come to nought as you keep removing the foundations that we've come to expect. Please make HRB a bit lower in health so that those guilds that had completed for the first time before the change, have a chance to complete again. HRB is a big community event with everyone helping each other. This community is the main reason people continue to play.

Now.. As per the 5/6 day war announced. I, for one, stay up late into the night during war. I buy gems and typically try to save them for war. But, like most players I've met in this game, I've a time consuming real life job, and a family. As it is, the war starting Friday during business hours and ending Monday during business hours is very challenging. Extending during the work week is essentially a non starter for many. If you go ahead with this plan, you should expect to see significant "retirement" from this game, and likely primarily from those that spend a lot.

It's the people that work for a living that pay for this game and your changes are disenfranchising too many.

It's obvious to us, as we see fewer guilds fighting and more and more mergers, that it's due to significant player loss.

Those of us who are loyal KA players beg you to please reconsider.

Thank you,
Gal

Jnsolberg
02-12-2015, 09:38 AM
Hmmm...we have a 9 day Epic Boss event with a daily prize of a unit that barely makes my army. But at least it has a boost! Oh, wait, the boost is only good during the box event that lasts through day 4. I guess we need to win it 5 days in case we kill 100 bosses, but what's the point after 5 daily prizes?

Also the EB is the same amount of damage and the same amount of gold for my level 218 with an IPH of 255,417 and my level 36 with an IPH of 989. Any new players in KA just look at wars, EB and RB and realize that they will never be able to compete, and just give up or quit. Certainly there is no hope of them spending gems on EB or RB

I really hope you address all these issues soon.

Also pleas get rid of the 6 day war. I guarantee it will hurt you in the long run with people retiring.

Saint-BEL
02-12-2015, 12:52 PM
I only have one type of feedback.

No matter how many topics you create for asking opinions and feedback, it won't do you any good if you don't start listening to your customers and players any better.
No feedback on raid boss, even though there were plenty of topics about it?
When we say we like something, you change it to something disgraceful? (health potions in raid boss)

No need for a dozens of these topics, just start listening to those that are already there.

Gendur
02-13-2015, 04:21 AM
I am a bit worried about the 6 days war, it will depend on the format of the war, a 120 wins streak would be a disaster to the game

Konan-Barbarian
02-13-2015, 05:40 AM
When I receive an item in a PvP drop, I'd like to be able to tap the item to see it's stats. I got a Something Whatever, having to guess what type it is (Infantry, Magic, etc) and then scroll through the list looking for it kind of is no fun. Once I learn the ones that are high up, that's ok, I don't need to know that every time, but the first time, or few times, I'd like to easily know what that Something Whatever's power is, so I can tell weather I'm getting units at the top or bottom of my range.

Jomama1
02-13-2015, 08:47 AM
Please Gree - stop forcing players to quit with crazy ideas like 6 day war - how about a dialogue with us?

Krissy
02-14-2015, 09:01 AM
Hi

Thank you for this. My guild the crusader knights which finished 26 in the last war is made of of very active free and light gemmers. Raid boss was always a fun event in which we would get as far as we could in heroic then jump to help the little guilds finish normal. We finally got within striking distance of 95s and 100s and were thrilled. We had planned to try for heroic, budgeted and bought or planned on buying mountains of gems and then heroic difficulty was tripled. Suddenly 95s and 100s which took the full 2hr before were now 75s and 80s. It completely killed us. We finished with nearly 3000 unused orbs. Check 112682780. It destroyed morale, people quit playing/retired and gems were not bought that would of been. As far as I know only 6 guilds made it and that's with a lot of help from everyone else.

I understand that you make 90% of your profit from 10% of your players but you are burning out the 10%. And demoralizing the ones that might possibly replace them. We are the 26 ranked guild, that means roughly 1500 players are ranked higher than us. You have what 25,000 players playing the game. Is 5-6% finishing that bad? The shear number of bosses needed necessitates gems to finish in the allotted time. Would'nt it be a good thing to get a smaller amount of money from more people, than depend on 300-500 people for everything?

Disappointed and depressed, raid boss was my favorite event.
Krissy

PS NOT a fan of 6 day war. Way too much. Real life balance is being majorly affected. My guild is mostly 40+ adults with real jobs and families.

Tigertiger55
02-14-2015, 10:52 AM
Hi
With the new buildings you've offered the chance to buy an additional Gremlin Carpenter with +1 Buildings Upgrade.
Where from? I don't see it anywhere

Team Zuma
02-14-2015, 12:35 PM
Hi
With the new buildings you've offered the chance to buy an additional Gremlin Carpenter with +1 Buildings Upgrade.
Where from? I don't see it anywhere

I can't find where to buy the gremlin carpenter either. And I bought gems. Waste of money?

Also I cannot participate in a war as long as 6 days. Bad idea, Gree!

Shadows
02-14-2015, 12:49 PM
I can't find where to buy the gremlin carpenter either. And I bought gems. Waste of money?

You know how almost every freaking time you start the game, the splash window with the gremlin carpenter comes up? You buy it there..

Unless you've already bought one, and for some unforeseen reason, the splash screen no longer comes up when you want to buy another one.. then I feel your pain...

Krissy
02-14-2015, 01:14 PM
Shadows. That's exactly what happened. The new splash screen says limit 2 but you can't buy the second

Shadows
02-14-2015, 01:22 PM
Shadows. That's exactly what happened. The new splash screen says limit 2 but you can't buy the second

Wow... that seriously sucks! Thanks for clearing that up, Krissy... I hope developers actually are paying attention to this thread so they can fix this f-up soon... of course, none of us are holding our breaths, but you know... hope springing eternal and all that...

Team Zuma
02-15-2015, 07:54 AM
Also can't upgrade the new pink temple. Tried rebooting. Tried deleting and reinstalling. Then it seemed to be working but it ate my gold without upgrading. I sent in a ticket.

I do, however, love the shake your device to collect your gold.

Jnsolberg
02-15-2015, 08:10 AM
Also can't upgrade the new pink temple. Tried rebooting. Tried deleting and reinstalling. Then it seemed to be working but it ate my gold without upgrading. I sent in a ticket.

I do, however, love the shake your device to collect your gold.


http://forums.gree.net/showthread.php?105827-The-purple-building-is-broken

The Temple also steals your honor along with your gold when you try to upgrade.

I thought Gree has beta testers.

Konan-Barbarian
02-15-2015, 11:07 AM
When releasing an upgrade, provide more information than just "bug fixes".

Relic
02-17-2015, 10:06 AM
Thanks for the feedback. A new thread for the week starting 2/17 is going up now.