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Clementine
02-10-2015, 03:55 PM
Hello Crime City Community!

This thread is for you to post your valuable feedback on Crime City. Every Tuesday we will sticky a new weekly feedback thread so you can conveniently post your opinions on the game. This thread will not only give you an easily accessible place to share your thoughts with us, but it will also consolidate your feedback making it more efficient for Community staff to gather and report to the Development Team.

When providing feedback, please keep it constructive, on-topic, non-inflammatory, and break it down into the following categories:


In-Game Events
Customer Support
Community Support
Game Stability & Issues

Please note that this thread is not a substitution for reporting bugs and issues to Customer Support.

Thank you,

The GREE Community Team

Nighteg
02-10-2015, 04:17 PM
I'm not sure how to provide an authentic feedback without getting banned :(

Clementine
02-10-2015, 04:28 PM
I'm not sure how to provide an authentic feedback without getting banned :(

Keep it constructive and on topic. Again, we dont mind complaints and criticisms, but do it in a non-inflammatory manner. No personal attacks or swear words is a good place to start.

Hansell
02-10-2015, 04:59 PM
Here's some feedback... Groundbreaker mine (rank 9001-10000) had accomplice stats. They were something like 34/47, don't remember exactly. I finished in that range on purpose for that reward. Once the war ended it turned into a lousy 12/14k item... Why?

Sam@
02-10-2015, 05:11 PM
Lets start, Accomplices system no go please do something to get rid of it and try and compensate players that spent gold on crates to get them. Engram himself stated they would not be sold in Crates etc.. why did this happen?

Anything past a 3 day war or street assault is to much. Let's limit them please.

Many players are sick of the same war prizes let's add something besides the same atk/def mods maybe some building mods for top 20 and above let's not limit the prizes to top 3. You had a 15% off building upgrade time last war for top 50 individual bit expensive wouldn't you say? Lets do something of that order for syndicate top 20 or 30? Realize most people that had the very early mods of these types are gone.

PVP with leader board we have asked for this but sill no go?

willis3
02-10-2015, 05:19 PM
5 day wars, 4 day street assaults, mid week... Event upon event, all requiring gold to complete, can gree please consider your players concerns that these events ESPECIALL the extended war days. Many are retiring, dropping to lower syndicates and going gold free. EVERY syndicate is being affected by these ridiculous changes.

Please revert back to 3 day wars, maybe throw in an 11 hour or 24 hour war, but scrap the 5 day gold sucking , time wasting war.

street assault.... After 9 battles it's just a waste of time and a gold grab again... Perhaps do a 24 hour (20 minute wars) event.

Vile Lynn
02-10-2015, 05:22 PM
Thank you for the single PvP goal reward for 10 gold.

More please!

Dertin
02-10-2015, 05:28 PM
My 2 cents:

3 days war, longer is boring
2 days Street Assault, 30 mins battle. 4 days is so boring

Gingeasian
02-10-2015, 06:19 PM
7 day war? Nothing else needs to be said

willis3
02-10-2015, 06:37 PM
So 5 day wasn't enough...

GREE CHANGED IT TO 7 days!!! 21-28 feb!!!!

ARE YOU SERIOUS!!!

Sleazy_P_Martini
02-10-2015, 06:44 PM
Ltbs with final prize as main. Not all incremental 1% mods.

Jcw9811
02-10-2015, 06:48 PM
Please have wars and SA be only 3 days. You are shooting yourselves in the foot having 5 day wars and just now the schedule changed and deal for the dueces(most likely the next battle) is for 7 days. Please don't tell me that this is a war cause if it is I guarantee 25% of the gold spenders will quit.

Sam@
02-10-2015, 07:00 PM
Gree has over 250 million users and more downloading there games everyday. You should look at there annual profits over 2 Billion a year. Fight Club(TAW) and SAS with the other top 10 could all quit it would not put a dent in there profits.

Sam@
02-10-2015, 07:11 PM
Why does Modern War LTB get Prizes like time off building upgrades and cheaper building upgrade mods (many times over) they have these mods given out and we get 1% explosive defense?

!Radar
02-10-2015, 07:13 PM
I am in a small syndicate that has 4 or 5 gold users. With each passing week it seems we get less and less willing to spend money. Usually because of the events. We get close to being able to beat a level 100 raid boss, you raise the health. We won't spend 100's of dollars each event. We don't mind helping to support the game, but not if there is no chance of ever beating that boss. We used to use a half dozen vaults between us to try to be competitive in wars, you stretch the wars out so that a half a dozen vaults is useless and you change the prizes. Why spend? I don't agree with the way the prizes used to be, my mini used to get the same mod % as I did, but an actual ranking system would be nice. Work from 20% down to 1 or something logical. Also looks like you hauled out favorite event out (epic boss). It seems like there is no concern for people who spend small amounts of money. Looks like you only want us to buy 100 vaults a week or play free. Just a thought. You seem to have eliminated any reason for people to spend $10, or $50 or even $100.

aarondavidsdad
02-10-2015, 07:29 PM
Please make the ltq worth doing by providing decent, attainable prizes.

Please add a syndicate ltq back to the schedule. Those are fun team events.

Team events are good.

Please better balance raid boss health and raid boss event days. The last 33% health increase plus the 1 day reduction was more stressful than fun.

In general make the event goals attainable.

Lose the collect 25 box event. It's dreadful.

Post the event prizes in the forum. The random in-game pop ups that show prizes are not helpful.

Atlanta
02-10-2015, 07:44 PM
You say that gree is trying to curb stat inflation but the way you do that is take mods away from the free to light gold spenders...

That is leading to a worse form of star inflation.. You know the old saying the rich get richer and the poor get poorer... Absolutely makes no sense...

You are creating a stat gap that 99% will be in able to close or for that matter get in the same galaxy... Just saying

Mystruss
02-10-2015, 07:47 PM
It was great having a list of events per cycle in announcements however, it didn't last very long. Is there a reason this has been put in the "too hard" basket?

I also agree with what others have said. 5 day war or 4 day SA is just wayyyy too long. Robbing Peter to pay Paul i.e. taking days from RB/EB make those events extremely difficult to complete and basically, lose the "fun" element.

carolina soulja
02-10-2015, 08:53 PM
Off the subject of bosses and war for a sec..which I do agree with it all..I would like to see syndicates become more visible and organized for players to find and join....smaller minimal gold using syndicates have a tough time with recruitment but we are dedicated jus not enough ppl to make top 1000 to be seen!! 628-989-327:) come help us

Kid T
02-10-2015, 09:32 PM
Just curious, what happened to all the feedback that has already been delivered to the developers? There are several threads including one that was started by a mod. Plenty of good ideas and suggestions were provided by the community. Why not just thread mine and provide an update on those ideas? If certain things aren't possible, just let us know and we will stop asking for them. However, it's a bit insulting for you to ask us for feedback when we have been providing it all along.

Most basic feedback is to make the game work without glitches. For example, during the last SA, the nodes weren't calculating correctly. In some battles, we put a lot all our points into one node and still didn't wint he node. the final flash screen showed that we put up more points (and we did it all in one node) than our competitors (which scecured 3 nodes). Why can't you get this game to work properly before adding new elements that require programmer/developer time? Why are do you continually change the schedule of events to remove events the community enjoys (epic boss) and extend war/sa into 4-7 day events without ANYONE suggesting it?

spiderman
02-10-2015, 11:28 PM
1. 3 day war is enough.
2. 2 day Street Assualt is enough.
3. LTB more expensive, make those that have a decent IPH, mean something. After al IPH is part of the game, not just being robbed by those that don't care about IPH.
4. PVP Leader Board event.
5. Put mods back on SLTQ final prizes, after all syndicates are part of the game. Seems to be penalized, now for completing a syndicate event.
6. Level out the IP scores during war, there is too much difference per hit, low 300's to 500's. Why is that??
7. Change out the old gold cash and defensive building with new ones.

Forever Infamous
02-10-2015, 11:31 PM
Is there really any point of this thread? Will they actually listen & make a change?

Sherod
02-10-2015, 11:41 PM
Will McGree continue to bring back the Mc rib annually? Please at least consider changing the color of the ltb's so that long time players and new ones can have some sort of identity, after all the mc rib has'nt tasted the same since the 1980's.:D

Zzz
02-11-2015, 01:23 AM
No extended events. There's no reason at all for street assault to even be 2 days, much less 3 or 4 days. With the goal only at 9 perfect battles what can there be to do, other than blow gold and bore us to death. Most people don't care for the event anyway because you refuse to give more than just 1 syndicate reward, which makes no sense at all

A few weeks ago we had a 5 day battle event that gave out prizes comparable to the age old 3 day battle. You lessened the top rewards during the 11/24 hr battles, but didn't offer better ones for more wins, longer streaks, and more spending. And now it seems our game schedule has been changed to include a 7 day battle event that's only two weeks after the 3 day that just ended a few days ago. Anything over 3 days isn't necessary, as numerous posts before this one have also stated.

Please check that the schedule of events is correct before it becomes available to us. It's changed nearly every cycle.

Now that accomplices are available to purchase in crates and bundles we've had very few offered as prizes. The stats on them were inflated right out of the gate, but if a new player started the game in the past week their only option is to buy a crate(s) or not have any at all.

Bring back the mods for lower syndicate and individual ranks. Don't cut out the free players. They may end up moving up to a higher rank one day and even spending a little money.

sister morphine
02-11-2015, 01:32 AM
Is there really any point of this thread? Will they actually listen & make a change?
I'm sure all player comments will be put together into a report for head office in Tokyo. Once there Mr Tanaka and his team of former investment bankers will listen politely then ask whether doing what players are asking for will increase profits in the short term. If the answer to that is anything but a resounding yes, then nothing at all will change.

I've said it many times, but it's those players in the top ten syndicates (and even more so those 120 in the top two) who have the power. If they collectively made it clear to Gree that they would drastically cut their spending unless things changed to make the game a better experience for all players, that might make the suits listen.

Nighteg
02-11-2015, 01:44 AM
Here's a feedback thread started by a gree mod over a year ago. 95% of it was ignored.

http://forums.gree.net/showthread.php?81015-Feedback-thread&highlight=feedback

Gungho
02-11-2015, 03:33 AM
1. Cut SA to 2 days max, its a gold drain and wears people out.
2. Cut wars to 3 days max, war going into Monday is already debatable.
3. Drop LTQ´s as they don't provide any useful prizes unless you complete Elite 19 and 20, make them affordable again, and drop the massive amount of XP gained on them, no one likes to level up, would bring more to spend on LTQ´s if you didn't gain XP at all.
4. Make it worth to rob again, no XP gain
5. Make it worth to go for defense mods, as it is you gain a little but a lot creeps up on you.

Many quit over the above in my synd, that's sad...

Nighteg
02-11-2015, 03:34 AM
Gree has over 250 million users and more downloading there games everyday. You should look at there annual profits over 2 Billion a year. Fight Club(TAW) and SAS with the other top 10 could all quit it would not put a dent in there profits.

You don't have a clue what you're talking about. The billions are in Japanese Yen. 1 USD = 120 Yen.
In other words, what Gree makes in a year, Apple makes in 2 days.

sister morphine
02-11-2015, 03:46 AM
1. Cut SA to 2 days max, its a gold drain and wears people out.
2. Cut wars to 3 days max, war going into Monday is already debatable.
3. Drop LTQ´s as they don't provide any useful prizes unless you complete Elite 19 and 20, make them affordable again, and drop the massive amount of XP gained on them, no one likes to level up, would bring more to spend on LTQ´s if you didn't gain XP at all.
4. Make it worth to rob again, no XP gain
5. Make it worth to go for defense mods, as it is you gain a little but a lot creeps up on you.

Many quit over the above in my synd, that's sad...
SA is only a gold drain if you choose to make it so. That complaint is entirely in the hands of players to fix.

Nighteg
02-11-2015, 04:01 AM
SA could be a lot more fun, if they'd only listened to Player's Feedback (http://forums.gree.net/showthread.php?98442-Feedback-Street-Assault).

the.webjunky
02-11-2015, 04:13 AM
how about you first fix the croll bug before doing anything else!!!!!!!!!!!!!!!!!!!!!!!

sister morphine
02-11-2015, 04:35 AM
OK, the event boxes given away for indie rank have been met with derision. I don't bother with leaderboard events at all so they'll sit there uselessly until its over.

Much better would have been to give random accomplices inside boxes. That way every reasonably active player gets a couple at least to keep it ticking over, and because they'd be random you could end up with a very big boost. The higher ranked players would have more boxes to play with, and if someone wanted to go up in rank to gt more it might encourage a bit of gold spending in the lower levels.

navanodo
02-11-2015, 05:35 AM
7 day war and 5 day SA - absolutely ridiculous. I'm burning out

cool1
02-11-2015, 09:53 AM
Spread events farther apart, stop the insane 5 to 7day war. Sa could be great at two days and for 30 minutes max. Read the responses from your Paying customers!

TobysPaw
02-11-2015, 10:46 AM
At least do the decent thing and confirm if the 7 days war is real or a scheduling mistake. If you expect constructive feedback you have to do the decent thing and engage with your customers.

Gungho
02-11-2015, 11:57 AM
Ohh yes the hiding of rewards is making it very difficult sometimes, as it has become quite a lottery to know what you get, so recruiting has become difficult, we even had players step down during events as they thought they would not spend on it. Please announce on beforehand both normal war and SA.

aarondavidsdad
02-11-2015, 12:01 PM
Formatting numerical values with commas would be really helpful.

Nighteg
02-11-2015, 12:58 PM
Thank you for finally upgrading the rewards for LTBs, and thank you for releasing it at an accessible time both for Euros and USA.
Now if you could only make them x10 more expensive, that would be awesome.

Thatkidyouknow
02-11-2015, 01:59 PM
Ya know for a conpany that depends on pleasing its players, GREE does a surprisingly bad job at that. Who is HR at GREE? And is their head even ontop of their neck?

fan139
02-11-2015, 06:01 PM
Ya know for a conpany that depends on pleasing its players, GREE does a surprisingly bad job at that. Who is HR at GREE? And is their head even ontop of their neck?

Since when does HR deal with customer satisfaction? However, if you meant the applicatants they chose.... Yes HR department should be shot for their poor hiring skills!

Killer p
02-12-2015, 08:42 AM
Weekly feedback:

In-Game Events, First i would like to say LTQ's are real boring, i dont do them anymore neither does anyone i know, they level you up and the prizes lately dont even have a mod, this latest one doesnt have accomplices either and they are impossible to finish without gold.
Box events i can still handle if its the collect 10 get a big prize with a mod, the box events for top 250/25/1 are in my opinion another skip event!
Epic Boss, i noticed there isnt one this cycle and that is really annoying as that event is a big stat booster.
SA/RB i think you getting those 2 events just right!
WAR, 3 days good, 5 days is bearable but 7 days is just ****ty, i mean the whole week?!?!? i feel like gree is just trying to extract extra money from ppl!
and last, individual pvp, where is it, was one of the best events, bring it back PLEASE!
overall 4/10

Customer Support:
really, this is a joke, everytime i send a ticket i just get an automated responce, (we have passed your comments to the developers and are working on it) EVERY TIME.
Even worse i have to send 2/3 or 4 tickets to actually get talking to someone and my problem never gets solved, NEVER, NOT ONCE and im not exaggerating.
overall 0/10

Community Support: It comes and goes, i would like to know what is happening before it happens, thats why i put in the extra effort to check the forums, sometimes i get it sometimes i dont, very inconsistent. Also threads like this for example, they really annoy me because you get players exited thinking yay gree is gonna give us the chance to give them feedback... but i feel like this thread is actually here cause you guys are just tired of complaints, i dont even feel like you read this thread, and not once have i seen: (good idea, we gonna take it onboard) and even if that happens, thats still a long way from us seeing it in game!
overall: 5 or 6/10

Game stability & issues, getting alot better as the time goes by, good job!
overall 8/10

The Hammr
02-12-2015, 09:26 AM
Agree with everyone who said 7 day war is way too long.

My syndicate is discussing just sitting that one out for the first time ever. Yes. We have several gold spenders who wont be giving their monthly donation to gree this month.

Sam@
02-12-2015, 12:56 PM
Seems accomplis are dead in the water thanks mods and developers for listing to the people. No we wait for the flood of retirement threads that will be started. For every retired player how many start playing crime city everyday? The show will go on as always.

AdamVD
02-12-2015, 07:56 PM
Are gold bundle buyers being refunded for the misleading stat boosts that Accomplices were supposed to give?

stepxhenlockwood17
02-13-2015, 01:59 AM
Wow.....you change the game adding so active players can even the odds against the players who just sit in the syndicates and get stronger without ever turning on this game. NOW THAT I SPENT SEVERAL HUNDREDS OF DOLLARS AND PLAYED THE GAME AS ALWAYS AND FINALLY REWARDED FOR MY ACTIVITY......YOU TAKE MY MONEY AND REWARDS....MAKING THEM USELESS. YOU HAD A GOOD THING GOING THAT WAS FAIR TO THE ACTIVE PLAYERS...I HATE IT THAT OTHERS WHICH RARELY PLAY CAN FEED OFF OTHER AND GAIN ALL THE SAME REWARDS I WORKED SO HARD FOR AND SPENT MY HARD EARNED REAL MONEY. I WILL SEE HOW YOU WORK THIS OUT. IF MY ACCOMPLICE REWARDS ARE TAKEN AWAY OR DEVALUED. ...IT WILL BE THE LAST THING YOU EVER GET FROM ME!

Weasel
02-13-2015, 04:07 AM
In-Game Events


Epic Boss: no current complaints aside from the fact the Crime City event planner/product manager forgot to include one this cycle.

Raid Boss: 4 days is too short. 5 days is more convenient given that this event usually runs during weekdays while most people have other obligations that take priority over stupid phone games. 8 billion health for the level 100 boss is borderline unreasonable. Scaling it back to 7 billion would be a happy medium.

Edit: Raid Boss event has become unreasonably difficult. Morale is down and incentive to even play is declining quickly. Please return this event to a level of difficulty that doesn't exclude 90% of the people playing the game.

Battle For Empire City: Health regeneration takes a long time given the amount of health required to engage in a single attack. Rather than alter the rate of regeneration, maybe it would be reasonable to reassess the amount of health required per attack.

Reward quality is declining. First stats were reduced, then mods removed, and now entire ranks all together. There has been a very clear diminishing return on time and mental capacity dedicated to this game. There is only one path down which this type of reward scheme can lead Gree, and let's just say in involves resumes.

Duration has become an issue. 73 hours is acceptable to most and has been for almost two years. The introduction of 24-hour wars was met with derision. The first ever war lasted 5 days and there was a flood of complaints THEN that 5 days was too long. And what really makes one shake their head is the fact that all of these decisions have been repeated in almost every Gree game, regardless of how clear it was the changes were not liked by a majority.

Street Assault: One single change would make this event the most exciting event on the entire schedule; allow extra Unit deployments to be purchased with in game cash. This would create a huge need and desire to accumulate in game cash, which would cause a domino effect of players upgrading their hoods, leading to better buildings to rob in a greater number of hoods, resulting in an increased interest in the stats required to engage or defend in robberies.

Box events (collect 10 & leaderboard): Junk. Increasing the amount of distance between your product(s) and anything "kompu gacha" is a step in the right direction.

LTQs: Another case of diminishing return, accompanied by a side of "impossible to complete even the basic, 'normal' levels, without being required to use premium currency." The elite levels could understandably be reserved for those using premium currency, but there is no reason why the average, 3 energy a minute player, can't play the game without paying for basics.

SLTQs: Yet another event where the quality of rewards has steadily declined. It was one (widely disliked) thing to make it so the modifier from the final item did not stack with the modifier obtained by purchasing the prize with game cash. It was entirely comething else to completely remove the option to purchase items with game cash. There needs to be so much use for game cash that no player can ever have enough of it... Unless they buy it.

LTBs: Odd payout times are inconvenient for those who love the game but don't have unlimited amounts of time to dedicate towards it. Great for robberies, but not ideal for many players who upgrade their hoods, thereby becoming more likely targets of robbery.

After starting a new account that basically has to ignore LTBs for lack of cash, I no longer believe the current LTBs are underpriced. That being said, it is long overdue that we have two LTBs per cycle. One to keep new players engaged and a second to enable veteran players to grow. Without offering two LTBs Gree automatically alienates one customer base, and in the current format, it's the customer base in which Gree should be most interested that is being excluded.




Customer Support


Every time I've had an issue requiring a customer support ticket I've either had to play email tag with a copy/paste bot for weeks, or been forwarded directly to the person who knows the least they could possibly know about anything even remotely related to the issue I was experiencing.

Haven't bothered in "I don't know how long" as a result.

0/10




Community Support


Almost half decent, at best. "Electing" community mods was without purpose and will forever lack purpose. In the event that someone from Gree actually takes the time to address the community, which is sometime between every other blue moon, they are always vague and evasive (and at times apparently very thin skinned).

The most recent example of this extremely vague and evasive attitude is the "announcement" about accomplices, or the pending status thereof. The attempt at communication is a much appreciated gesture, but there is an ancient saying that goes, "if you're going to half-ass it, don't even bother." Er.. Maybe that was, "if you've got a job to do, do it well, or don't do it at all." Either way, telling only half the story can in many cases, this one for example, lead to further confusion than is necessary. Telling us the status of accomplices is pending until further notice without even a suggestion that anyone at Gree has a good idea of where they're going makes people nervous. Not just for the fact that what we've played towards winning is suddenly in limbo, but also for the fact that the people running the game we all enjoy, for whatever mental reason, appear to be directionless. It creates a sense of instability that would be avoided if we received full disclosure or no disclosure.

5/10




Game Stability & Issues


Stability: No crashes for quite a while now.

Issues: (Map) Job rewards shown are different than rewards received, and have been for years. Every job selected displays the energy required to do the job, an amount (range) of cash, a loot bag (if applicable), and an amount of XP. When a job requires only 1 hit to complete, any or all of the displayed rewards should reasonably be expected, although where there is only a "chance" of a loot drop, that fact really should be indicated.

More importantly, when a job requires multiple hits the only advertised reward that is awarded at every step is XP. The only time any cash or possibly loot drops is upon completion of a job, while XP is reluctantly earned every step of the way. If there is only a "chance of" the other rewards being received, this needs to be indicated. Otherwise, every reward displayed should be awarded at every step for which it is shown.

5/10

Konan-Barbarian
02-13-2015, 06:16 AM
Nice try at resizing the "Collect all income" button. But it is still in an inconvenient position away from the edge of the screen. I've played for 3 years and am use to moving my finger to scroll in that area. It just makes it the game less fun and more difficult to manage. Move it to the edge in line with the other buttons at the edge. It is even more difficult on a mobile phone where there is even less space to maneuver.

Joe Pound
02-13-2015, 08:39 PM
I think what needs to be fixed is the overflow of syndicate jumping. Countless players syndicate jump to multiple teams to collect all syndicate rewards and eventually becoming mini beasts. This takes the fun out of being a part of a syndicate.

One solution could be that once a player leaves a syndicate, he is no longer able to rejoin that syndicate or have a wait period before they could rejoin.

sister morphine
02-13-2015, 11:21 PM
I think what needs to be fixed is the overflow of syndicate jumping. Countless players syndicate jump to multiple teams to collect all syndicate rewards and eventually becoming mini beasts. This takes the fun out of being a part of a syndicate.

One solution could be that once a player leaves a syndicate, he is no longer able to rejoin that syndicate or have a wait period before they could rejoin.
Totally disagree with last para; sometimes I leave my syn to try for missing raid boss prizes to get the wrapper in a temporary syndicate. Sure, you can do that on your own team but there needs to be an officer online to summon, and you have to compete with others wanting the same prizes. This way is far more convenient for all.

sister morphine
02-13-2015, 11:24 PM
Stability: very poor for me. The rivals list means I have to search for someone I can stand a chance of winning against; when I do the game inevitably crashes after a few minutes.

In SA my games constantly freeze up at crucial moments, which could cost us a win.

Jewlz
02-14-2015, 07:06 PM
SA lag is terrible this go around.

aarondavidsdad
02-14-2015, 07:15 PM
SA lag is terrible this go around.

SA lag for me is always terrible. I'm on iOS and Have had battles where 100s of deploys were left pending. Just another aspect of this game that the developer has no intention of correcting.

saintdenay11
02-15-2015, 09:58 AM
the lag on droid has been worse this time around as well, also can you please fix it so droid users get to see the final score after each battle. We never get the splash screen.

quityourwhining
02-15-2015, 10:44 AM
i'm droid as well. i only get a splash screen if there isn't a surge of scoring at the end.

mg74
02-15-2015, 07:58 PM
This game has absolutely lost its fun. Constant changes in schedules on events making it longer days is ridiculous. Rb health seriously now that should have longer days should have reasonable health so every syn will surely complete and actually enjoy the dang event and not struggle. SA does not need to be 4 days. Battle events should be short. People do have lives out of this game. It's hard enough to get members involve to participate yet alone you will extend the days. I have been a player since before syn was at play and use to enjoy now it has become a chore. I still play because of the people I've met. I'm sure a lot have writen to you guys but apparently you're not listening. It's a shame that you asked us your customers feed back but you don't comprehend what we tell you. More long time players are throwing in the towel and sure more to come.

sister morphine
02-15-2015, 11:55 PM
On another subject, can we please have a change to the collect all button so it longer collects robbed buildings?

I don't get hit as much as before, but it's still a pain that my irregular time buildings are always up overnight instead of me being able to plan for the payout times across several days.

Sandukan
02-16-2015, 06:43 AM
On another subject, can we please have a change to the collect all button so it longer collects robbed buildings?

I don't get hit as much as before, but it's still a pain that my irregular time buildings are always up overnight instead of me being able to plan for the payout times across several days.

You know you don't have to hit the collect all button, right?

smokey77
02-16-2015, 07:19 AM
You know you don't have to hit the collect all button, right?

The size of the button and its location means its a pain in ass to do anything but hit the button . Its made me totally lazy with regards to collection times , rather than trying avoid the collect all button and reset robbed buildings I just hit it now and get on with the game . Please make it smaller and in a corner or somewhere other than across the entire bottom of the screen .

Csi Crimecity
02-16-2015, 07:28 AM
7 days war is really nuts, 3 day war is enough.

Street assault has a freeze in the last seconds every time and 9 of 10 times you dont get the pop up if you won.

LTQ prizes are nothing lately, and way too much energy cost.

sister morphine
02-16-2015, 08:08 AM
You know you don't have to hit the collect all button, right?
If the button disappeared after a manual collect until the next time you log in, I'd have no problem. But on a phone especially it's a pain having to skirt round it. There is no automatic collect of raided buildings in MW so you're free to reset to a convenient time - not that I bother there as there's hardly anybody can touch me where I am. Unlike in CC.

!Radar
02-16-2015, 08:44 AM
It won't be a collect all button if it doesn't collect from all of the buildings. Wasn't there a poll?

Nighteg
02-16-2015, 09:03 AM
It won't be a collect all button if it doesn't collect from all of the buildings. Wasn't there a poll?

There was, and over 30% of the people voted for NOT collecting robbed buildings. I agree with Sis 100%. We need a toggle.

Nighteg
02-16-2015, 09:06 AM
Epic Boss: no current complaints aside from the fact the Crime City event planner/product manager forgot to include one this cycle.

Raid Boss: 4 days is too short. 5 days is more convenient given that this event usually runs during weekdays while most people have other obligations that take priority over stupid phone games. 8 billion health for the level 100 boss is borderline unreasonable. Scaling it back to 7 billion would be a happy medium.

Battle For Empire City: Health regeneration takes a long time given the amount of health required to engage in a single attack. Rather than alter the rate of regeneration, maybe it would be reasonable to reassess the amount of health required per attack.

Reward quality is declining. First stats were reduced, then mods removed, and now entire ranks all together. There has been a very clear diminishing return on time and mental capacity dedicated to this game. There is only one path down which this type of reward scheme can lead Gree, and let's just say in involves resumes.

Duration has become an issue. 73 hours is acceptable to most and has been for almost two years. The introduction of 24-hour wars was met with derision. The first ever war lasted 5 days and there was a flood of complaints THEN that 5 days was too long. And what really makes one shake their head is the fact that all of these decisions have been repeated in almost every Gree game, regardless of how clear it was the changes were not liked by a majority.

Street Assault: One single change would make this event the most exciting event on the entire schedule; allow extra Unit deployments to be purchased with in game cash. This would create a huge need and desire to accumulate in game cash, which would cause a domino effect of players upgrading their hoods, leading to better buildings to rob in a greater number of hoods, resulting in an increased interest in the stats required to engage or defend in robberies.

Box events (collect 10 & leaderboard): Junk. Increasing the amount of distance between your product(s) and anything "komou gacha" is a step in the right direction.

LTQs: Another case of diminishing return, accompanied by a side of "impossible to complete even the basic, 'normal' levels, without being required to use premium currency." The elite levels could understandably be reserved for those using premium currency, but there is no reason why the average, 3 energy a minute player, can't play the game without paying for basics.

SLTQs: Yet another event where the quality of rewards has steadily declined. It was one (widely disliked) thing to make it so the modifier from the final item did not stack with the modifier obtained by purchasing the prize with game cash. It was entirely comething else to completely remove the option to purchase items with game cash. There needs to be so much use for game cash that no player can ever have enough of it... Unless they buy it.

LTBs: Odd payout times are inconvenient for those who love the game but don't have unlimited amounts of time to dedicate towards it. Great for robberies, but not ideal for many players who upgrade their hoods, thereby becoming more likely targets of robbery.

After starting a new account that basically has to ignore LTBs for lack of cash, I no longer believe the current LTBs are underpriced. That being said, it is long overdue that we have two LTBs per cycle. One to keep new players engaged and a second to enable veteran players to grow. Without offering two LTBs Gree automatically alienates one customer base, and in the current format, it's the customer base in which Gree should be most interested that is being excluded.



Every time I've had an issue requiring a customer support ticket I've either had to play email tag with a copy/paste bot for weeks, or been forwarded directly to the person who knows the least they could possibly know about anything even remotely related to the issue I was experiencing.

Haven't bothered in "I don't know how long" as a result.

0/10



Almost half decent, at best. "Electing" community mods was without purpose and will forever lack purpose. In the event that someone from Gree actually takes the time to address the community, which is sometime between every other blue moon, they are always vague and evasive (and at times apparently very thin skinned).

The most recent example of this extremely vague and evasive attitude is the "announcement" about accomplices, or the pending status thereof. The attempt at communication is a much appreciated gesture, but there is an ancient saying that goes, "if you're going to half-ass it, don't even bother." Er.. Maybe that was, "if you've got a job to do, do it well, or don't do it at all." Either way, telling only half the story can in many cases, this one for example, lead to further confusion than is necessary. Telling us the status of accomplices is pending until further notice without even a suggestion that anyone at Gree has a good idea of where they're going makes people nervous. Not just for the fact that what we've played towards winning is suddenly in limbo, but also for the fact that the people running the game we all enjoy, for whatever mental reason, appear to be directionless. It creates a sense of instability that would be avoided if we received full disclosure or no disclosure.

5/10



Stability: No crashes for quite a while now.

Issues: (Map) Job rewards shown are different than rewards received, and have been for years. Every job selected displays the energy required to do the job, an amount (range) of cash, a loot bag (if applicable), and an amount of XP. When a job requires only 1 hit to complete, any or all of the displayed rewards should reasonably be expected, although where there is only a "chance" of a loot drop, that fact really should be indicated.

More importantly, when a job requires multiple hits the only advertised reward that is awarded at every step is XP. The only time any cash or possibly loot drops is upon completion of a job, while XP is reluctantly earned every step of the way. If there is only a "chance of" the other rewards being received, this needs to be indicated. Otherwise, every reward displayed should be awarded at every step for which it is shown.

5/10

I didn't want to bump this before Monday, but this is pretty much EVERYTHING THAT IS WRONG WITH CRIME CITY. You can't get more constructive than this.
Clementine / Relic, can you please confirm that this is at least read by someone relevant?

spiderman
02-16-2015, 09:57 AM
Ditto mate. Feed back would be nice, something done about the players input , would be nicer. Happy gaming mate.

mg74
02-16-2015, 12:38 PM
You really have lost your minds 20b health on lvl 100 . 5k a pop on uzis and what happened to the buy option on android? And you place the uzis in a bundle pack 79.99 with 120 uzis really what good is 120 uzis wow lots of monkeys deciding this crap .

LeatherKicks
02-16-2015, 12:59 PM
Agreed. Once again not getting a dime from regular players. And if you keep it up they'll quit. So keep pulling your little games for the top 10 that ruin this game anyway. All I see is a break from the game. =) 20bil, again gree is an idiot.

Jimbo002
02-16-2015, 01:26 PM
Just wanted to say that I think increasing the rb health to 20bill !!!!! This time is ridiculous

how do you ever expect us smaller syns to complete this goal and why you were at it you also decide to stop android users from buying uzis with respect points, whilst letting iPhone users buy them still

seems like everytime you guys get an event right, you then mess it up again it's quite annoying

I hope you take this criticism and actually acknowledge what your players tell you for once

Kind regards

King Jimbo

Jewlz
02-16-2015, 02:28 PM
New RB health. I am now convinced Gree is killing Crime City off.

Morgz
02-16-2015, 02:54 PM
Raid boss is currently ruined, in my opinion. Many of my syn mates feel the same.

rabid1
02-16-2015, 04:43 PM
Feedback ... RB went from favorite event to skipping. 7 day battle will be skipped.

Can you ask the guys at gree to put up a flash game here in the forums, I'm going to need entertainment for the next few weeks.

Winnson
02-16-2015, 07:54 PM
Blah blah blah we are going to do whatever anyway.

Unsticky threads that are useless. That‘s my feedback.

Then, continue doing whatever you can think of to continue to destroy this game.

Have fun with that.

spiderman
02-16-2015, 09:32 PM
Feedback ... RB went from favorite event to skipping. 7 day battle will be skipped.

Can you ask the guys at gree to put up a flash game here in the forums, I'm going to need entertainment for the next few weeks.

Mate go play Candy Crush or Bingo. Crime City goes on with or without you. Happy gaming.

-Batman-
02-17-2015, 01:09 AM
Mate go play Candy Crush or Bingo. Crime City goes on with or without you. Happy gaming.

Is that the only crap you can post

Wildfire
02-17-2015, 03:09 AM
I'd like an explanation as to how it is possible in SA in a fight where only 2 teams are participating to score almost 8m more deploy points in total then the opposition and still lose every node. To me that is mathematically impossible but it happened us.

dbell525
02-17-2015, 11:49 AM
Here's an idea. Keep making every event longer and harder and keep stacking them one on top of another and drive every last player out of the game. That there is a solid business model right there. KEEP UP THE GREAT WORK morons.

Relic
02-17-2015, 12:01 PM
Thank you for your feedback! It has been noted. We have started a thread for the week of 2/17/15.