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View Full Version : Epic Boss Daily Syn Goal Change Idea



Keiff
04-15-2015, 09:21 AM
Currently every 24 hours each syndicate has 24 hours to defeat 300 epic bosses. Then they have to wait for the next syndicate goal to start to get credit for the next goal. I like this idea as a syndicate goal, but with the new 24, 48 and 72 rush goals can we modify this syndicate goal? What I am thinking is all syndicate goals show up at the start of the event, but the time for each is different. Basically allowing non-stop epic boss defeats and getting syndicate goal credit for it. What I am think is below:

Goal 1: Defeat EB 300 times - 24 hour time limit
Goal 2: Defeat EB 600 times - 48 hour time limit (defeats start counting immediately)
Goal 3: Defeat EB 900 times - 72 hour time limit (defeats start counting immediately)
Goal 4: Defeat EB 1200 times - 96 hour time limit (defeats start counting immediately)
Goal 5: Defeat EB 1500 times - 120 hour time limit (defeats start counting immediately)
Goal 6: Defeat EB 1800 times - 144 hour time limit (defeats start counting immediately)
And so on......

This yields the same number of syndicate epic boss defeats in the same overall total time, but encourages people to finish epic boss in the 24 hour time period with out penalty to the syndicate. Just a thought.

please click if you like this option or don't....just curious.

ohlo-00
04-15-2015, 09:31 AM
Not bad idea. I would like something like this
EB syn goal 1-10/10 without time 24hrs limit
1/10 defeat boss 50x
2/10 100x
3/10 200
4/10 300x
5/10 400x
6/10 500x
7/10 600x
8/10 700x
9/10 800x
10/10 1000x
Numbers can be changed but something like this format. After you complete 1/10 50xboss. Conter will be reset to 0 and again start to work on 2/10 defeat boss 100x and again and again. Reset after each round.

Dipstik
04-15-2015, 09:53 AM
I know your goal is to eliminate the delay between finishing day 1's goal and starting day 2. Unfortunately if your idea were to be implemented, you'd change the structure from five individual "beat the boss 300 times" to one giant "beat the boss 1500 times." Currently, even if a syndicate missed on day 1, they can still finish 2, 3, 4, and 5. Under your suggestion, if they didn't beat it 300 times on day 1, they'd then have to beat it 600 times on day 2 or 900 times on day 3 in order to complete one goal. If you fall behind because your syndicate was too busy with other things on one day, you're pretty much out of luck.

What you really want is for goal #2 to start immediately after goal #1 is completed on a 24 hour timer. I don't think the developers want to do this. It's frustrating, but it's how the event is set up. You have to have participation on every day.

Keiff
04-15-2015, 10:06 AM
What you really want is for goal #2 to start immediately after goal #1 is completed on a 24 hour timer. I don't think the developers want to do this. It's frustrating, but it's how the event is set up. You have to have participation on every day.

I like this idea of having the next syndicate goal show up immediately after the previous goal is completed.

Kitty McPurr
04-15-2015, 02:01 PM
If you were to change the syndicate goals to allow nonstop killing, and all kills to count towards the goals, then you should expand the goals. Have the customary 6 goals with 300 in each...then also have elite mode which basically piggybacks on the end and goes all the way up to a syndicate total of 6000 kills. You would probably want to disallow jumpers kills from counting somehow with this system, thereby encouraging entire teams to get 100 from each and every member.

Red BD
04-15-2015, 02:56 PM
Last EB my Syndicate had 9 members, only 2 in a position to cough up gold for something like EB. This time we have 15. That's 20 hits/day each... For my crew, that's still too much in a 24 hr period. At present we'll never hit a syn goal.
I think this is a really great idea unless finishing must be done within 24 hours. Thanks for thinking of it Keiff.