View Full Version : Poorly Designed Units

05-25-2015, 09:37 PM
Thankfully, most of the units are very well designed. But there are some notable exceptions. So welcome to the first in a brand new series -

Trishula (Epic)

The rockets are far too big, far too long. If such a unit existed in real life it would be constantly toppling forward. The rockets should be much smaller, in keeping with the size of the launcher.

Check back later for the next enthralling instalment.

05-26-2015, 09:33 AM
Collective Struggle (UR)

Looks like an ice-cream van, with an air-rifle sticking out the roof, which in no way reflects its strength and power.

05-26-2015, 03:43 PM
I disagree. I think the launcher is of a standard design...for shooting off nerf rockets.

05-26-2015, 09:44 PM
The Boss

All of the units are Modern or Futuristic in design apart from the Boss which looks like something out of the Victorian era. Belching flames, smoke and steam, it looks like a cross between a Mississippi River Boat and a dilapidated Steel Mill. Surely they could come up with something much sleeker than that for a SuperTank.

05-26-2015, 09:50 PM
Attalus (UR)

For such a powerful unit it is so incredibly small. There is hardly enough room inside for one man let alone an entire Tank Crew. It should be at least twice the size.

05-27-2015, 11:00 AM
Agree the Trishula looks weird and the Attalus looks like it belongs in WWI. Not sure what could make the Trishula look better but smaller missiles would be a good start. The Epics started off good with the Common Interest and the Silent Swan but the Zade and Trish could look cooler.

05-28-2015, 04:46 AM
Yeah, the Trish does look wacky with those way-too-big missiles. Anyone else see how on 10x it actually shoots them from 5 'feet' in front of the unit? And the CI - seeing it close up on the main screen it looks like its wearing a skirt, so that doesnt make it look mean or powerful. Not sure why it has double barrels when its clearly a single shot cannon.

I like the shark painted on those choppers, but am not really a graphics guy, so cant say I really care much about any of the units designs. I'd rather just get to the numbers...

05-28-2015, 10:18 AM
Yeah sadly I liked the game more when I first started playing cause all the units looked like real vehicles that I actually like. Sure they had funky names but I basically had an Abrams, a Bradley, a MLRS, and a Paladin. Just give me a Janissary with the CI stats, a Satrap with the the Zade's stats, a Menzil with the Trishula's stats, and a Harpy or Hormizid with the Styx stats. A beefed up Epic Gae Bulg and Ideal Defender would be nice too to finish out the squad. Guess I'm just a plain boring person who likes real life vehicles. The CI doesn't look too bad in my opinion though and the Silent Swan looks about as good as a jet pack infantry can get but I don't care much for the Zade and Trish looks. I'm on the fence on the Styx and guess it looks alright.

05-28-2015, 09:57 PM
Some of the names are a bit strange as well. "The Common Interest" should be called something more appropriate for a SuperTank, like "Juggernaut". And "The Silent Swan" is not silent. A better name for that would be "Wasp".

05-29-2015, 09:14 AM
Yeah and stop giving U.S. vehicles Russian names like calling the model based on the Osprey the Lenin's Reach.

05-31-2015, 10:28 AM
It is very ironic that Gree, a company committed to making profit, who are sometimes accused of exploiting their players, should so often choose names for units that celebrate various aspects of Communism and Socialism.

06-23-2015, 03:58 PM
Well they picked one of my least favorite tank models, the Attalus, and made an epic out of it. A flame throwing tank sounds awesome but they really had to use the Attalus.

08-13-2015, 09:12 PM
The Silent Swan -

Firstly : it is not silent!

Secondly : the noise that it makes is not that of a jet-pack but that of a helicopter!