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Laura TCK
06-03-2015, 02:25 PM
so RB is upon us increased damaged needed, no health potions and now only 5 days what's the point Gree your really really stupid

Bilbo
06-03-2015, 02:33 PM
so RB is upon us increased damaged needed, no health potions and now only 5 days what's the point Gree your really really stupid

Not sure why we are discussing little raisins. Maybe you meant "Current".

Laura TCK
06-03-2015, 02:35 PM
Not sure why we are discussing little raisins. Maybe you meant "Current".

This is very true I can't spell but least I got Gree being stupid right lol

Lord Vyper
06-03-2015, 02:36 PM
Increased damage is ok.... But up to 1879% (on lvl 45)????
And none of the drop rewards (Even legendary) is of any use for nearly any player - please look into this as soon as possible. There is no reason to work on this Raid Boss for most of us - and therefore no reason to spend a single gem.

The red Baron
06-03-2015, 02:42 PM
No potions, no units i need, time for my family, thank you GREE

Jnsolberg
06-03-2015, 02:46 PM
Large increase in Boss' health (ok, it did stay the same for 3 Raid Bosses in a row)
Horrible unit drops, will not make anyone's army
Chests units are pretty worthless also, so far
Chest equipment will help our army a little
No Health Potions.
Only 5 days

All in all, it should be doable, but not much reason to finish with these rewards.

Oh, by the way, is the building output for finishing normal stackable?
Or is it "intended to be worthless?"

Jomama1
06-03-2015, 03:16 PM
what's especially bad is you made the mid level bosses super hard so guilds who struggled to finish normal now have zero chance. Stronger guilds have no drops of value at all. Please explain the logic here.

Tojo
06-03-2015, 03:16 PM
Our guild sitting this one out. Nothing worth fighting for.

Jnsolberg
06-03-2015, 03:22 PM
There must be different development teams for EB and RB. Why else would there be such a difference?
And of course, with typical Gree lack of communication, they don't talk to each other.

Nacon10
06-03-2015, 03:28 PM
if gree is going to take away potions then give us stronger loot drops. the event sucks oh and the chests this cycle suck tooo

DragCro
06-03-2015, 04:31 PM
Please return to Rb potions and better units

kruppe
06-03-2015, 05:19 PM
Large increase in Boss' health (ok, it did stay the same for 3 Raid Bosses in a row)
Horrible unit drops, will not make anyone's army
Chests units are pretty worthless also, so far
Chest equipment will help our army a little
No Health Potions.
Only 5 days

All in all, it should be doable, but not much reason to finish with these rewards.

Oh, by the way, is the building output for finishing normal stackable?
Or is it "intended to be worthless?"

Please check "intent indicator index"

The temperature outside multiplied by the number of players affected divided by the number of gree developers who have a clue about the game....... Oh cannot divide by zero....

KillaDon
06-03-2015, 06:17 PM
This is the most pointless event yall have ever done GREE!! Nobody will gain stats no matter how many bosses they hit with even the epic rewards you have 100k-200k. WHAT ARE YALL THINKING?? I understand the increase in health as it makes sense but the units have GOT to be fixed so at least some see a minimal stat gain instead of a +1 then a -1 in stats with a 100k unit to end up even with a big fat ZERO GAINED STATS.

Saint-BEL
06-03-2015, 10:47 PM
Health potions during raid boss was by far the most appreciated aspect of each cycle by many -> So you take it away
Health has been the same for 3? cycles, so you decide to increase it -> but over 1000%, are you even serious or did you mistype
Units have been complained about being too weak and completely useless for the same amount of cycles -> you decide they are still ok to go with, THEY ARE NOT IDIOTS

Do I have to go on or will you finally get your ass and gear and do something about it BEFORE the event finishes for once.

Slider
06-04-2015, 12:23 AM
Bring health potions back and stop reimbursing people for healh pots they claim they didn't receive!

Thick Gibbon
06-04-2015, 12:46 AM
To summarise...
1) way too hard
2) prizes too weak
3) no health potions

Excellent. I am going to duck this event and spend the next 5 days doing something more productive: eating strawberries.

Frostpocket
06-04-2015, 02:07 AM
Yep! 'Currant' Raid Boss about sums it up. Would be more productive making a fruitcake, rather than trying to fathom one out! GREE: you have such a knack of cocking it all up! Thanks for that! And, in a response to my ticket, you thank me for my 'continued patience'! Hmmmmmm!

Jnsolberg
06-04-2015, 02:54 AM
To summarise...
1) way too hard
2) prizes too weak
3) no health potions

Excellent. I am going to duck this event and spend the next 5 days doing something more productive: eating strawberries.

Omg, Roflmao.

plavine
06-04-2015, 05:20 AM
Even the chests with equipment are useless to any player who just bought the packs . My 2nd account did get the 330 attack armor so that was nice. All in all , except for the final prize and a sense of accomplishment , this is a pretty useless event

CrawFishEater
06-04-2015, 05:20 AM
I can't even see the boss. It's just a loading swirl for many I've asked. It allows us to hit but there is no character to view.

JamieF
06-04-2015, 05:56 AM
I can't even see the boss. It's just a loading swirl for many I've asked. It allows us to hit but there is no character to view.

Same here, they visual designer must be on a holiday. They could have used one from an earlier cycle. No one cares about the graphics :P

Spock_
06-04-2015, 07:17 AM
I'm not so surprised about this sudden and huge difficulty (for some levels) increase. After 3 RB at same level and an increase of stats thanks to EB... it is quite "normal"...
... to Gree point of view, because probably "too many" guilds finished HRB last time...

So, if the goal is to harden this event... why not...
But why this so weak prize for normal mode ?
Why useless units as rewards even for a level 100.
I'm a normal player and all units below 150k/150k are not brought with "my army"... it means that just 2 legendary units with a drop rate at 40% (at level 100...) are "interesting" :(

So, as rightly said by plavine just above:
... All in all , except for the final prize and a sense of accomplishment , this is a pretty useless event

And regarding this Drider ??? we can't even see the boss. Maybe we could ask Apple to stop dropping our iStuff in insecticide before to sell them :D

Vile Lynn
06-04-2015, 07:36 AM
To summarise...
1) way too hard
2) prizes too weak
3) no health potions

Excellent. I am going to duck this event and spend the next 5 days doing something more productive: eating strawberries.

Excellent summary and mental pic!

JamieF
06-04-2015, 07:50 AM
To summarise...
1) way too hard
2) prizes too weak
3) no health potions

Excellent. I am going to duck this event and spend the next 5 days doing something more productive: eating strawberries.

Don't mess up!
http://i60.tinypic.com/bewj0n.jpg

Tojo
06-04-2015, 10:35 AM
Lol. As many are. Not sure about the strawberries though.

Bolt
06-04-2015, 11:30 AM
I can't even see the boss. It's just a loading swirl for many I've asked. It allows us to hit but there is no character to view.

This doesn't affect all players but is being investigated as we speak. I'll update this thread when there is a fix.

BeastMode...on
06-04-2015, 01:22 PM
I am lucky enough (or stupid enough if you look at it from how much I spend annually on this game) to be part of a top 5 guild. The increased damage does not effect us much, as we have had 3 full cycles of prizes from EB and War to buff up our RB damage. And I/we were fairly convinced that there would be no health potions this round simply due to lost revenue. I know for a fact many of the members of our team had 100-200 potions. I saw screen shots of members from the top 2 teams with over 500 potions. Every 60 potions given out is $60 or $80 (depending on a 40% or 20% sale) out of Gree's income, as that is 1 less mountain bought. Both of those issues, for me, are non-issues. However I can understand the smaller guilds view on these as for say a top 50-100 team, beating RB is now out of the question since the health has increased and there are no free refills/potions to help with the 15 min bosses for example.

Our biggest complaint is the loot/drop items. Quite literally, I do not think that a 200k/200k unit makes my army any longer. Again, I know being in a top 5 guild this is not the same as others, so I am strictly speaking from my POV. I believe I have over 1500 units now stronger than that. So all the work done along the way really is for naught. The end prizes/chests, etc are "team" prizes. Everyone on the team gets them. There is no reward for a member who performs extra work. Logs on constantly to hit, uses gems to take down a 15 min boss by doing 3-4 power attacks, etc. Every other event, there is a bonus given to those that perform well. In war, there are team AND individual goals/quests and prizes. In EB, there are team AND individual quests. This RB that simply is not there.

Increase damage - ok, fair enough, you haven't for 3 RB events
Take away potions - ok, stinks for us, but you gave away thousands and thousands of dollars the last few events in potions
Not increase the loot prizes - makes no sense...kills this event

I do not think this post will change the minds of any of the developers, nor do I think any of the mods will even read it. But maybe someone will... This is not a "gree is stupid" post. Just an honest view on an event over 5 days that really gives no individual any motivation to perform above and beyond. Everyone on the team will improve equally. The top scorer on the LB and the bottom scorer on the LB alike. And all members on all the teams that beat HRB will increase the same as well. So basically this event is just a lost one and lost opportunity for anyone to increase their character's stats

Bolt
06-04-2015, 01:37 PM
I am lucky enough (or stupid enough if you look at it from how much I spend annually on this game) to be part of a top 5 guild. The increased damage does not effect us much, as we have had 3 full cycles of prizes from EB and War to buff up our RB damage. And I/we were fairly convinced that there would be no health potions this round simply due to lost revenue. I know for a fact many of the members of our team had 100-200 potions. I saw screen shots of members from the top 2 teams with over 500 potions. Every 60 potions given out is $60 or $80 (depending on a 40% or 20% sale) out of Gree's income, as that is 1 less mountain bought. Both of those issues, for me, are non-issues. However I can understand the smaller guilds view on these as for say a top 50-100 team, beating RB is now out of the question since the health has increased and there are no free refills/potions to help with the 15 min bosses for example.

Our biggest complaint is the loot/drop items. Quite literally, I do not think that a 200k/200k unit makes my army any longer. Again, I know being in a top 5 guild this is not the same as others, so I am strictly speaking from my POV. I believe I have over 1500 units now stronger than that. So all the work done along the way really is for naught. The end prizes/chests, etc are "team" prizes. Everyone on the team gets them. There is no reward for a member who performs extra work. Logs on constantly to hit, uses gems to take down a 15 min boss by doing 3-4 power attacks, etc. Every other event, there is a bonus given to those that perform well. In war, there are team AND individual goals/quests and prizes. In EB, there are team AND individual quests. This RB that simply is not there.

Increase damage - ok, fair enough, you haven't for 3 RB events
Take away potions - ok, stinks for us, but you gave away thousands and thousands of dollars the last few events in potions
Not increase the loot prizes - makes no sense...kills this event

I do not think this post will change the minds of any of the developers, nor do I think any of the mods will even read it. But maybe someone will... This is not a "gree is stupid" post. Just an honest view on an event over 5 days that really gives no individual any motivation to perform above and beyond. Everyone on the team will improve equally. The top scorer on the LB and the bottom scorer on the LB alike. And all members on all the teams that beat HRB will increase the same as well. So basically this event is just a lost one and lost opportunity for anyone to increase their character's stats

Thank you for taking the time to give us constructive feedback. Developers do read these posts and take your insight into consideration.

truthteller
06-04-2015, 02:13 PM
Thank you for taking the time to give us constructive feedback. Developers do read these posts and take your insight into consideration.

Bolt

Could you ask the developers why they have not implemented like in MW the individual part for RB??
in MW you need to collect 18 units to get prize with a decent bonus, that individual goal, gives incentive to all members of the group to participate as much as possible to try to get all units for the prize

Saint-BEL
06-04-2015, 10:57 PM
I am lucky enough (or stupid enough if you look at it from how much I spend annually on this game) to be part of a top 5 guild. The increased damage does not effect us much, as we have had 3 full cycles of prizes from EB and War to buff up our RB damage. And I/we were fairly convinced that there would be no health potions this round simply due to lost revenue. I know for a fact many of the members of our team had 100-200 potions. I saw screen shots of members from the top 2 teams with over 500 potions. Every 60 potions given out is $60 or $80 (depending on a 40% or 20% sale) out of Gree's income, as that is 1 less mountain bought. Both of those issues, for me, are non-issues. However I can understand the smaller guilds view on these as for say a top 50-100 team, beating RB is now out of the question since the health has increased and there are no free refills/potions to help with the 15 min bosses for example.

Our biggest complaint is the loot/drop items. Quite literally, I do not think that a 200k/200k unit makes my army any longer. Again, I know being in a top 5 guild this is not the same as others, so I am strictly speaking from my POV. I believe I have over 1500 units now stronger than that. So all the work done along the way really is for naught. The end prizes/chests, etc are "team" prizes. Everyone on the team gets them. There is no reward for a member who performs extra work. Logs on constantly to hit, uses gems to take down a 15 min boss by doing 3-4 power attacks, etc. Every other event, there is a bonus given to those that perform well. In war, there are team AND individual goals/quests and prizes. In EB, there are team AND individual quests. This RB that simply is not there.

Increase damage - ok, fair enough, you haven't for 3 RB events
Take away potions - ok, stinks for us, but you gave away thousands and thousands of dollars the last few events in potions
Not increase the loot prizes - makes no sense...kills this event

I do not think this post will change the minds of any of the developers, nor do I think any of the mods will even read it. But maybe someone will... This is not a "gree is stupid" post. Just an honest view on an event over 5 days that really gives no individual any motivation to perform above and beyond. Everyone on the team will improve equally. The top scorer on the LB and the bottom scorer on the LB alike. And all members on all the teams that beat HRB will increase the same as well. So basically this event is just a lost one and lost opportunity for anyone to increase their character's stats

I do believe you are very far off if you think many people purchase more or less regardless of the health potions they have.
They are just extra points and having more of them simply makes a war more interesting for many many guilds.

Out of top 25 the majority of players has health regens off an hour and gem usage is much much lower.
Having no health potions simply makes the war weekend a boring sorry ass event as you can just hit the 4 times every war.

About loot items i completely agree but then again this has been said for 3 raid boss cycles already and still GREE was too pigheaded to change them...

The red Baron
06-05-2015, 02:55 AM
Between giving (too) much potions as last event and giving no potions is enough space to bring potions back, may be only for lv 100 bosses.
An individual quest for boss would be nice too, this should be based on damage done, with a bonus unit at the end.
Hope next boss is better again.

Vile Lynn
06-05-2015, 07:55 AM
To CMT & mods:

If you are going to edit posts, leave your edit stamp.
Be transparent, as promised.

Quite interesting: In this thread, 'masturbating' (which really isn't offensive for "PG-13") was edited out, but calling GREE "a bunch retarded wankers" is ok? Hmm... mixed message.




Anyway, back to topic... Truthteller's suggestion to have a "Collect RB Units" goal, like we have in MW & CC, would be a great addition!

legalious
06-05-2015, 08:04 AM
If you are going to edit posts, leave your edit stamp.
Be transparent, as promised.

FYI.
Edits to posts leave a time stamp.

Vile Lynn
06-05-2015, 08:37 AM
FYI they must be invisible in this thread then.

Jnsolberg
06-05-2015, 08:47 AM
This event is so boring. My guild will finish, (gem free, btw) but other than 39/39 and 33/33 and the equipment chests, there is nothing of value in this RB.
There's just nothing to do in KA right now. Trials are pointless, raiding is productive, but gets tiring also.

Nacon10
06-05-2015, 04:01 PM
whats worse than a raid boss event with weak units and no potions? a pvp event that gives weak units and requires no sleep to complete.

Lord Vyper
06-07-2015, 10:28 AM
Between giving (too) much potions as last event and giving no potions is enough space to bring potions back, may be only for lv 100 bosses.
An individual quest for boss would be nice too, this should be based on damage done, with a bonus unit at the end.
Hope next boss is better again.

Would really like this - but please nothing like we have in MW where you have to collect all units - this would be just another slot machine and leads to the situation that the guild is killing lvl 100 bosses but some have to farm low lvl bosses because they miss still one normal unit....
Anything damage based (or based on the number of hits - like in battles) would be very welcome. Number of hits would make it possible for low lvl player too.... Only damage based would be a bonus for 'older' players (not that I wouldn't like that - but both would be better than just collecting units)

Slider
06-08-2015, 08:25 AM
We used to look forward to Raid Boss. We need something worth playing for.

Frostpocket
06-09-2015, 03:17 PM
We used to look forward to Raid Boss. We need something worth playing for.

Absolutely! I love this event and am in a guild which finishes heroic easily without gem use; but come on GREE. There was absolutely no enjoyment whatsoever with this one.