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View Full Version : Explosives pricing



Caleb
02-17-2012, 03:42 PM
The longer lasting explosives with enhanced pricing just showed up on my iPhone.

Joeycool
02-17-2012, 03:45 PM
Yep... mine too.

I like the look of the hellfire missile. It looks like its a non consumable too! Bit expensive though I think.

blondealex
02-17-2012, 03:47 PM
How much longer will they last is what I'd like to know.

Joeycool
02-17-2012, 03:49 PM
About 6 foot longer apparently! :)

blondealex
02-17-2012, 03:57 PM
Wouldn't that be meters for you Joey?

I dabbled in the metric system back in college. Though that was more along the lines of weights. :cool:

erik
02-17-2012, 03:57 PM
Are they any different in the inventory than the old ones? Are old priced explosives grandfathered in to the longer duration?

G Wiz
02-17-2012, 04:02 PM
Anyone willing to try this out against someone whos stronger than youselves?

Second question, are the explosives already in peoples inventories upgraded as well?

Joeycool
02-17-2012, 04:07 PM
Wouldn't that be meters for you Joey?

I dabbled in the metric system back in college. Though that was more along the lines of weights. :cool:

No... we use feet and inches here for height.

We use metric more for distance... ie the 100 meters in mens sprinting.

We use metric for weight in most things... except body weight for which we use stone!

Why so many different units!!! ha ha!

Joeycool
02-17-2012, 04:08 PM
Second question, are the explosives already in peoples inventories upgraded as well?

It would be good if they are... I bought about 150 anthrax grenades this afternoon!

TenderPlacebo
02-17-2012, 04:25 PM
Anyone willing to try this out against someone whos stronger than youselves?

Second question, are the explosives already in peoples inventories upgraded as well?

I would assume the ones already in inventory would have the"last longer" effect. But you know what they say about assuming, ESP. with this game. I would say whoever stocked before price hike is in good shape no matter what, they are considerably more expensive.

Nudie
02-17-2012, 04:28 PM
I think the old inventory would be upgraded. There isn't a way they could distinguish the old price explosives from the new priced ones right?

MaddSkillz
02-17-2012, 04:28 PM
I want the old prices back. i don't care if the explosives don't last as long.

allhaildiscordia
02-17-2012, 04:38 PM
The game data hasn't changed. It's still 20120215_30(/b). So I believe all this changes is pricing, not use %. Otherwise, you'd have 2 sets of explosives, and would see them separately in the fight screen.

blondealex
02-17-2012, 04:42 PM
Will be interesting to see if some of my "ATMs" stock up to try and retaliate.

MaddSkillz
02-17-2012, 05:02 PM
I have 290 Anthrax Grenades and 290 Stun Grenades. I don't think i can afford to stock up like that again. Im glad I bought all those before the price change.

Dorian Gray
02-17-2012, 05:04 PM
The game data hasn't changed. It's still 20120215_30(/b). So I believe all this changes is pricing, not use %. Otherwise, you'd have 2 sets of explosives, and would see them separately in the fight screen.

I wish I would have stocked up on Napalm at $20,000... Now $64,0000! :mad:

erik
02-17-2012, 05:06 PM
How fast were explosives depleting at the previous rate for folks? Walkover fights/competitivitve/overmatched? And what about robberies?

Caleb
02-17-2012, 05:06 PM
I bought some explosives after the initial talk about new prices, but they've gradually been getting used up. Was thinking just this week that I ought to restock a bit. Oh well....

Silvio
02-17-2012, 05:12 PM
There is no change in the pricing on the HD version (at least not yet). Was there an update?

Caleb
02-17-2012, 05:16 PM
There is no change in the pricing on the HD version (at least not yet). Was there an update?

I think the HD version may have already got the new prices.

The enhanced pricing is:
Molotov Cocktail: $50
Smoke Bomb: $150
Time Bomb: $250
Hand Grenade: $2000
Stun Grenade: $3000
Frag Grenade: $12000
IED: $15000
Anthrax Grenade: $32000
Hazard Grenade: $35000
Lvl 85 Missile: $64000
Lvl 115 Mine: $150000
Lvl 145 Canister: $325000

AlexBushOF
02-17-2012, 05:16 PM
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epicrecipe
02-17-2012, 05:29 PM
I just happened to load up on explosives this morning at the low prices. Haven't lost any after the price hike, I sure hope they don't consume as easily at these higher costs.

allhaildiscordia
02-17-2012, 06:03 PM
Just a thought - check the explosives prices on the fight results screen to see if they are the same as the store.

EDIT: Nevermind. Same prices

Swifty
02-17-2012, 06:26 PM
My HD explosive prices are exactly the same as those listed by Caleb above.

Love Baby
02-17-2012, 06:59 PM
Wow what the bad news to u guys
after half year build yr economy or bought gold money building, then rise the price lol
seen Funzio are hurry to get yrs last cash.

Funzio may rise the rp gear price next after they collected the big cash fm Dia Sig.

deuces
02-17-2012, 10:53 PM
The game data hasn't changed. It's still 20120215_30(/b). So I believe all this changes is pricing, not use %. Otherwise, you'd have 2 sets of explosives, and would see them separately in the fight screen.

so buying any at the new prices would be bad until theres a change in game data then?

schlumpf
02-18-2012, 12:25 AM
I had the new prices for a long time on my old phone, and yesterday on the new one too, guess they merged the sample groups (involuntary beta test). Molotov Cocktails are half the price, but it looks like the next update, Hand Grenade, is far more expensive, bought some before for the 21k attack goal.

xclusiv
02-18-2012, 01:16 AM
MY GF "OMG YOUR DISGUSTING"

ME: "NO NO ITS JUST A GAME FORUM"

MY GF " SURE IT IS YOU SICK BASTARD"

-_-

G Wiz
02-18-2012, 01:32 AM
wonder how much for those explosives?

Amber_
02-18-2012, 05:22 AM
I just got the new ones too. Good ting I have quite a lot stocked up. The new prices will really benefit the players who'd focused on their economy. Explosives were an easy and cheap way to increase the stats, but now they're going to work more like weapons (considering the new prices and sustainability). Don't know if the change is good or bad, guess time will tell.

thspiral
02-18-2012, 05:26 AM
After reading this I bought 500 stun grenades. I really don't see that they last any longer. You lose them when you lose and you lose them when you WIN still. I had one person get 25 from me overnight.

Jill
02-18-2012, 08:28 AM
Just love the we Eeeeeeeeeee lol sorry dr unk already .... It is so much easier in metric ... Honestly it is and you can spell labour correctly LOL.... Sorr you all

Jill
02-18-2012, 08:32 AM
Ohhhh what happened already....nice pics but they weren't there when i replied

2Legit
02-18-2012, 10:55 AM
Lol this room is becoming porno..Funzio Gone Wild

erik
02-18-2012, 11:23 AM
Im with Amber on thinking this is a slight bonus to the forum community that is hitting their economies hard over the heavy, but not the few mega gold users of course. Also might point out a slight flaw in the bunker hoods. hehe.

ogel45
02-18-2012, 11:48 PM
Luckily I had quite a few before the price hike. I think their consumption has slowed way down. Before I would lose 10 - 14 at a time. Now I only lose 1 - 3 at a time.

k0de
02-19-2012, 01:02 AM
Yeah I noticed the same thing. Haven't lost more than three in an attack, whereas before it could be up to fifteen.

I did have an idea about this whole explosives thing before. It may be way off and I'm not going by any tried and proven mathematical formulas or actual data collected. Essentially, it's the mental equivalent of scribbling down something on the back of a coaster. Anyway, the gist of it is, since they now cost more to buy, yet are purported to "last longer," is it possible that the change in the rate of expendability is directly linked to the change in price? If a Frag Grenade now costs six times more, could it be six times less likely to be consumed?
I suppose that in hindsight, the Explosives category was overpowered in comparison to the others, even with the drawback of being consumable. Personally, I found I could generally overrun most non-explosives users at the same level with ease, given that I had a 500 weapon advantage. Plus, they made the attack and defense goals much easier to achieve as long as your economy was half decent. So while I hadn't been expecting it, it came as no shock when the changes were made. I would have to say that as frustrating as it is for anyone who did not stock up on explosives before the increase, this would seem to be one of the most well thought out and best executed changes made to fix an issue with overpowered weapons. None of the A/D stats were changed, so players do not feel that they aren't getting what they paid for, and the price increase appears to be offset (in part or perhaps even in full) by a change to the rate of consumption.

If I'm right (and I may be wrong- it has happened once before) the net change to ones expenditure would be zero in the long term. However, the fact that Molitovs now cost half what they had previously casts some doubt over the relationship proposed above.

Anyway, maybe that's how it works now. Or some other way. Who knows?