View Full Version : Questions for the higher level players

05-06-2012, 10:29 AM
Couple quick questions for the higher level players...

Going back to the Tramp Stamp nomenclature, which are the "Type A" buildings in KA? Not quite sure how to tell from the data sheet. Which buildings are all of you investing in (I avoid the really short cycle time buildings)?

Noticed that the Owlbear map seems to have good drops (20 attack) with good frequency. Experimented a bit with the next couple maps, but they don't actually seem as good. For the veterans among you, are there some especially good targets to farm past Owlbear?

Thanks for any feedback anyone might have!


05-06-2012, 11:17 AM
If you want the best available loot, go to the furthest available map (the Rivers Bend)

05-06-2012, 03:13 PM
Hi Killforceatl

You ask which buildings are "Type A"
By "Type A" (and "Type B") I think you are thinking of which Growth modifier sequences that each buildings output and upgrade cost fellow as Tramp Stamp explained for CC buildings (http://www.funzio.com/forum/showthread.php?13183-Payout-algorithm-explained)

To find out i have made some new columns (https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE&pli=1#gid=1) (column T, U and V) in the KA data sheet (https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE&pli=1#gid=1) for money building where I have found the modifier for each level of each building by dividing the value for the correct level with the value for level 1.

It turns out that all money buildings are following the same Growth modifier sequences for both Upgrade cost and output pr. pickup

The upgrade cost Growth modifier sequences are:
1 -> 1.00
2 -> 1.67
3 -> 2.75
4 -> 4.58
5 -> 7.75
6 -> 12.50
7 -> 20.83
8 -> 35.83
9 -> 60.00

The output Growth modifier sequences are:

1 -> 1.00
2 -> 2.00
3 -> 3.50
4 -> 5.50
5 -> 8.00
6 -> 11.00
7 -> 14.50
8 -> 18.50
9 -> 23.00
10-> 30.00

The output Growth modifier sequences for all money buildings is following Tramp Stamp Growth modifier (http://www.funzio.com/forum/showthread.php?13183-Payout-algorithm-explained) for CC Type B buildings

So my conclusion is that:

I hope this answered your question