Neonjoe

05-28-2012, 08:40 PM

I've been playing around with the crime city money buildings spreadsheet, trying to find a mathematical solution to the best upgrade to get next to maximize every possible angle. What do you think the validity behind a calculation something like this would be:

(Build cost * Build Time * ROI) / ( $/hr gain * $/hr/sq)

Basically you have three numbers up top you want to be low (ROI is return on investment, or how long it takes to recoup the cost of building the building, which most people reading this will already know). On the bottom you have two numbers you want to be high, $/hr gain is how much more income per hour the building will be making over the previous level of it, and $/hr/sq is the figure of how much income per hour the building makes divided by it's footprint on your neighborhood (LxW).

This basically gives you an arbitrary number, where lower is better. My question then to the forum think-tank, would be how valuable do you think that number would be based on the calculation used to find it?

Edit: What I'm basically trying to come up with, is a number that will not only calculate the value of the increase in income, but find a way to value your neighborhood space with it and provide a single number that can be used to valuate future upgrades. The issue at this point, is that it needs to incorporate the total number of collections per day on a building. Basically the number is over-inflating the value of the Laundromat due to it using the value of collecting all 288 times per day. If you can remember that, then I think it can be used to give some kind of useful information, but I don't know to what extent. If someone knew a way to add a % based collection number, based on the number of collections per day (say you collect from laundromat on average of 29 times per day so it's $/hr figures only reflect 10% of their full potential). I'm just brainstorming here to try and create an all-in-wonder mathematical solution for what do you build next, as I'm kind of a perfectionist when it comes to those kind of things. Any on-topic input would be valued.

Edit 2: In making more completely arbitrary changes to this number, I decided to take the $/hr/sq figure and square it, thereby greatly increasing the value of those buildings that have high output in comparison to their relative footprint (laundromat stays high because of it's small footprint), but it greatly decreases the value of things like the warehouse, since in reality, it's pretty terrible over-all.

Leaves the formula I'm using looking like this (Build cost * Build Time * ROI) / ( $/hr gain * ($/hr/sq)^2) Any thoughts?

Neonjoe

(Build cost * Build Time * ROI) / ( $/hr gain * $/hr/sq)

Basically you have three numbers up top you want to be low (ROI is return on investment, or how long it takes to recoup the cost of building the building, which most people reading this will already know). On the bottom you have two numbers you want to be high, $/hr gain is how much more income per hour the building will be making over the previous level of it, and $/hr/sq is the figure of how much income per hour the building makes divided by it's footprint on your neighborhood (LxW).

This basically gives you an arbitrary number, where lower is better. My question then to the forum think-tank, would be how valuable do you think that number would be based on the calculation used to find it?

Edit: What I'm basically trying to come up with, is a number that will not only calculate the value of the increase in income, but find a way to value your neighborhood space with it and provide a single number that can be used to valuate future upgrades. The issue at this point, is that it needs to incorporate the total number of collections per day on a building. Basically the number is over-inflating the value of the Laundromat due to it using the value of collecting all 288 times per day. If you can remember that, then I think it can be used to give some kind of useful information, but I don't know to what extent. If someone knew a way to add a % based collection number, based on the number of collections per day (say you collect from laundromat on average of 29 times per day so it's $/hr figures only reflect 10% of their full potential). I'm just brainstorming here to try and create an all-in-wonder mathematical solution for what do you build next, as I'm kind of a perfectionist when it comes to those kind of things. Any on-topic input would be valued.

Edit 2: In making more completely arbitrary changes to this number, I decided to take the $/hr/sq figure and square it, thereby greatly increasing the value of those buildings that have high output in comparison to their relative footprint (laundromat stays high because of it's small footprint), but it greatly decreases the value of things like the warehouse, since in reality, it's pretty terrible over-all.

Leaves the formula I'm using looking like this (Build cost * Build Time * ROI) / ( $/hr gain * ($/hr/sq)^2) Any thoughts?

Neonjoe