View Full Version : Skill points according to CCMark. Credit to McDoc

11-14-2012, 02:28 PM
Back on topic The word we got on the Skill points is that they are times a specific un-named multiplier that gets added to all of your final boosted stats - then there is the "random" multiplier added or subtracted after ALL that.For argument's sake: Say your boosted Attack is 50k going up against someone with a boosted defense of 50k. The attacker has say 90 to attack skill points and lets say the defender has a defense skill point accumulation of 110. For our example - lets assume the multiplier is 500 - so ADD 45,000 to the attacker and 55,000 to the defender - so NOW the battle stats are 95k attack against 105k DefenseBUT WAIT: Now there is this TOTALLY RANDOM percent wheel that spins independently for each player - so for our example - lets say the attacker gets a -10% and the defender gets a +25%So for the first battle - the end result is 85,500 attack against 125,125 defense and the defender WINS!On the second battle - the RANDOM spin yields a + 30% to the attacker and a -20% to the defender for a final battle result of 123,500 and the defender ends up with 84,000 and this time the attacker wins.THIS is the way i comprehended what Mark told us and my math is off the top of my head so forgive me if I'm off a little - but you get the point that the Skill points DO matter - but there is this "random" multiplier with each and every attack independently for each player that can totally change the end result.Wheww - now chew on that for a minute and lets see some 5000 character analysis

Hero of Time
11-14-2012, 03:14 PM
You do know that this could've gone in the General section right?

11-25-2012, 06:41 PM
You do know that this could've gone in the General section right?

You do know grandma told you to respect women. Wait till I see her next week at dinner.

11-28-2012, 01:24 PM
wonder why they can't just tell us what the multiplier is. this is suppose to be a strategy game. how do i know where to put my skill points unless i know what the multiplier is

12-08-2012, 03:48 AM
Marebear, when/where did CCMark say this? Interesting theory btw

12-08-2012, 08:38 AM
He informed people at the meet and greet in LA.

And now that he is unemployed, you can buy all the game dynamics off his website. Just PM me your CC number... :D Wouldn't that be funny?

12-09-2012, 09:21 PM
I will bet you he got fired for telling you what he did. And I will bet you$3 its not even close to the imaginary math they really use. I look at it this way. Gree wants $$, and how can we encourage you to give up more of it? backwards engineer from that and you have the answer.... Nazi Zombies in a round room and the number they fall on is the result. (well something like that) LOL I am just boosting my post stats... (flex)

12-12-2012, 11:38 PM
anyone still in contact with ccmark outside the forum?

12-15-2012, 05:37 PM
1) Glad he is gone.. He was a bad omnibudsman.
2) Would like a better explanation of the skill points and how they impact attack and defense.

01-08-2013, 05:40 AM
Skill points are NOT considered in calculations when raiding boost/unit buildings, to the best of my knowledge and from extensive testing.

01-08-2013, 02:35 PM
The 'multiplier',as I understand it, is based on level. The higher your level the more effective skill points are.

Example only

Let's say the multiplier is .1 per level. At level 25 ten skill points would be worth 25(10x2.5) at level 100 ten skill points would be worth 100(10x10).
Or let's say your level 200 with 300skill points in defense, 6,000(300x20) would be added to your defense (after boosts of course)
...that's if the multiplier is .1 per level but I believe it is also 'tiered'.so level 1-25 is .1 per level 26-50 is .2?

I have absolutely nothing to back any of this ;)