View Full Version : Deadly Bridge Jumper - clarification please?

Grand Overlord

03-28-2013, 01:09 AM

Hi folks,

I know others have raised the issue of the Deadly Bridge Jumper display issue (ie it adds rather than subtracts). What I would like to know is how it's really working.

I understand that the 5% faction bonuses are multiplicative, but I'm not completely sure how the "20% faster health regenaration" is calculated.

If, for example, someone had the faction bonus at lv 3, then I assume it's calculated as follows:

Standard time for 1 hit = 1 min

now with faction boost = 1 x (0.95 x 0.95 x 0.95) = 0.8574 mins

now with 20% faster boost = 1 x (1/1.2) x (0.95 x 0.95 x 0.95) = 0.7145 mins

Can anyone confirm.

Thanks.

I am a cow

03-28-2013, 01:15 AM

Yes that is correct or near to correct :D:D:D:D

DunkNL

03-28-2013, 02:10 AM

I believe you calculate like this: 1*0.8*0.95^3= 0.6859 minutes

Mcdoc

03-28-2013, 02:43 AM

My LLP was -26% on Health Regen right before I completed mission 14 - THEN I logged out and checked back in and my NEW Health Regen is -1% - SERIOUSLY ? ? ? ? ? ? ? ? WTF!

KidWiz

03-28-2013, 02:56 AM

Hi folks,

I know others have raised the issue of the Deadly Bridge Jumper display issue (ie it adds rather than subtracts). What I would like to know is how it's really working.

I understand that the 5% faction bonuses are multiplicative, but I'm not completely sure how the "20% faster health regenaration" is calculated.

If, for example, someone had the faction bonus at lv 3, then I assume it's calculated as follows:

Standard time for 1 hit = 1 min

now with faction boost = 1 x (0.95 x 0.95 x 0.95) = 0.8574 mins

now with 20% faster boost = 1 x (1/1.2) x (0.95 x 0.95 x 0.95) = 0.7145 mins

Can anyone confirm.

Thanks.

I noticed during the last boss event that our faction bonus of 10% worked in reality as being about 8%. Thus the multiplier is 0.92 instead of 0.86 -> 23 min waiting time instead of 25 min if boss wins the fight.

So my guess is, that in reality, there is a rounding of the real value to the next highest or lowest integer value and not to a fraction of it. This means that the rest waiting time would for example not be 22.6 minutes but 23 Minutes or instead of 19.3 minutes it would be 19 minutes.

So in summary I expect a value of about 0.75 - 0.78 (25% - 22%) to be realistic. I can't say if this assumtion is valid for the WD, as this has to be tested and confirmed during china event.

Best regards,

KidWiz

Grand Overlord

03-28-2013, 05:42 AM

I believe you calculate like this: 1*0.8*0.95^3= 0.6859 minutes

I doubt it's calculated like this. Using this method if you had 5 x 20% boosts you'd be regenerating instantly.

Dutchie

03-28-2013, 05:53 AM

Seems to me you all missed this excellent post -

http://www.funzio.com/forum/showthread.php?49782-How-to-calculate-health-regen&p=668478&viewfull=1#post668478

http://www.youtube.com/watch?v=yHFDa9efCQU

Grand Overlord

03-28-2013, 06:23 AM

[QUOTE=Dutchie;669844]Seems to me you all missed this excellent post -

I did miss that one, makes sense. Thanks Dutchie.

Web323

03-28-2013, 07:19 AM

My LLP was -26% on Health Regen right before I completed mission 14 - THEN I logged out and checked back in and my NEW Health Regen is -1% - SERIOUSLY ? ? ? ? ? ? ? ? WTF!

Same boat here.....this might help in the boss event for level 180+ if it worked. Mine should be around 40% right now.

aether100

03-28-2013, 07:22 AM

It said on my bonus page 50% health regen before getting the unit then after it reads 45% . errrr . I wish i never started this event

Dutchie

03-28-2013, 07:26 AM

It is a display error... read the link to an excellent post in my previous post in this thread! Here it is again and again and again...

http://www.funzio.com/forum/showthread.php?49782-How-to-calculate-health-regen&p=668478&viewfull=1#post668478

Here is CJ's post which states it is a display bug!

http://www.funzio.com/forum/showthread.php?49241-Finally-proof-that-casualty-reduction-items-are-broken&p=656885#post656885

Tech2

03-28-2013, 07:37 AM

The health regen is a multiplication factor of a % so it would never get to 0, 0 being Instant.

In your example 5, 20% bonuses would = 0.32768 health regen = 8.192 min to regenerate

1 x .8 x .8 x .8 x .8 x .8 = 0.32768

If you had 10 - 20% bonuses you would still be at 0.10737 = 2.684 min to regenerate

CJ wrote that the display might not show the correct total bonus amount but ingame calculations should be working.

All bonuses that add a % increase are simply added, the problem is with bonuses that reduce only. Then it becomes a multiplication of....

Hope this clears it up for everyone

Sidtech

Dutchie

03-28-2013, 07:40 AM

The health regen is a multiplication factor of a % so it would never get to 0, 0 being Instant.

In your example 5, 20% bonuses would = 0.32768 health regen = 8.192 min to regenerate

1 x .8 x .8 x .8 x .8 x .8 = 0.32768

If you had 10 - 20% bonuses you would still be at 0.10737 = 2.684 min to regenerate

CJ wrote that the display might not show the correct total bonus amount but ingame calculations should be working.

All bonuses that add a % increase are simply added, the problem is with bonuses that reduce only. Then it becomes a multiplication of....

Hope this clears it up for everyone

Sidtech

I doubt it... LOL

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