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View Full Version : Units and bonuses we would like



SGT Rud
11-25-2013, 09:18 AM
Here we go. I figured this would be a little entertaining. This is a list of boosts I would like to see again, a list of boosts for units I would like to see, and maybe some faction bonuses I that should be. Don't have to be the same units, mainly focusing on the specific modifier each unit has. If you have any you would like, add them below, and Ill put them up here.

Units Courtesy of: SGT Rud, Fuzzyky, droffatsto50, Evil Mastermind,

Current units to see again :
+20% Missions Payout (air)
+30% more cash from Missions (sea)
+30% more cash from missions (ground)
Rival uses three less allies (sea)
+10% Battle Points (ground)
+30% Cash from missions (sea)
upgrade 2 buildings at once

Boost unit modifiers would like to see:
+10% concrete payout during attacks
+5% crate event drop rate during raids
-10% stamina regen time
+1 stamina regen
-30% cost to cash units purchased
-25% cost to valor units purchased
-5% xp gain during attacks
+10% enemy casualty rate
-2 xp gain from missions

Faction Bonuses would like to see:
Energy Rate Reduction (2,4,6,8,10,12,14 %s)
Stamina Rate Reduction (2,4,6,8,10,12,14 %s)
WD points gained through attack in WD (1,2,3,4,5,6,7 %s)
Interest on faction bank daily (1,2,3,4,5,6,7 %s)

Ghost-12
11-25-2013, 09:28 AM
Ill go with Health regen units!
+2,5,10 it doesn't matter, as long as is not a bank breaker for new Players.
(For me to complete an ILTQ i have to spend twice the amount of $$ compare with what players
that have 10 of these units on their inventory)...
But I definitely Like your Idea SGT Rud, We need these units back (or for some we need them for the first time)

SGT Rud
11-25-2013, 09:31 AM
Health regen units are still out there, we had one not that long ago. The kinda boosts I would like to see again are the ones we havent seen in a while, or at all. I love the health regen, dont get me wrong, but I would like to improvements in other areas too.

K4S
11-25-2013, 09:35 AM
I really like to see some more bonuses added to the faction. Energy regen, stamina regen, raid payout, etc... all of these would be great! Too many people bouncing around, too many factions out there in general... The stronger the faction, the better people u can recruit, and retain them. Factions should be able to hold their own in the long run, too many short sided events take away from that.

kguittar
11-25-2013, 09:44 AM
health regen units are out there, yes, but it will cost you your first born child.

I like the faction bonuses for energy and stamina, that's a great idea that promotes being in a faction and keeps players dedicated (addicted) to the game.

Fuzzyky
11-25-2013, 09:59 AM
I liked the one that allowed you to upgrade more than one building at a time.......

droffatsto50
11-25-2013, 10:17 AM
A boss event where the daily reward has -5% health regen per day?

SGT Rud
11-25-2013, 10:39 AM
A boss event where the daily reward has -5% health regen per day?

I was waiting for this too.

droffatsto50
11-25-2013, 10:44 AM
I was waiting for this too.
Yeah, have been hoping this for the last couple of boss events, guess we will find out in 3 days

Mark-1
11-25-2013, 11:36 AM
Yeah, have been hoping this for the last couple of boss events, guess we will find out in 3 days

I have a 2nd and 3rd account. Those accounts could really use a health regen unit. I really hope they do that with the boss event. That would would really help those newer players.

droffatsto50
11-25-2013, 11:46 AM
Also I heard of a unit in CC where it added a total 10% extra to IP points (WD points here), that would help people score better too

jrb22250
11-25-2013, 11:57 AM
Also I heard of a unit in CC where it added a total 10% extra to IP points (WD points here), that would help people score better too

If thats the case then SUP will have 44mil instead of 40 mil...

The only event I have seen geared for a Lower level player is Boss Event, then again the 10mil attackers do well also. but the middle man is screwed.

America, rich get richer and poor get poorer. GREE proved this with there game

easierlife
11-25-2013, 01:41 PM
Any massive changes with the way concrete is dropped would benefit the big factions who can drop a level 15 wall in a minute. And remember gree doesn't make subtle changes to MW, they go all out.

vorm
11-25-2013, 01:42 PM
How about one that's +100 XP to enemy per attack, that way you could level up people that piss you off. :D

droffatsto50
11-25-2013, 01:55 PM
How about one that's +100 XP to enemy per attack, that way you could level up people that piss you off. :D
Haha brilliant!

SGT Rud
11-25-2013, 05:48 PM
Also I heard of a unit in CC where it added a total 10% extra to IP points (WD points here), that would help people score better too

I like this idea. Maybe as a faction bonus though? All add it as such. Let me know if you would prefer it to be a unit.

Evil Mastermind
11-25-2013, 06:22 PM
I would like to see a faction bonus that would allow your faction bank to gain interest. Doesn't have to be a huge amount but anything would help.

SGT Rud
11-25-2013, 06:40 PM
I would like to see a faction bonus that would allow your faction bank to gain interest. Doesn't have to be a huge amount but anything would help.

I like it. How often do you think the interest should pay out, and what should the bonus % increases be?

Evil Mastermind
11-25-2013, 07:03 PM
I like it. How often do you think the interest should pay out, and what should the bonus % increases be?

Daily. 1% for each level for max of 7%.

Einszwei
11-25-2013, 09:29 PM
I was waiting for this too.

That would have been good if this is implemented I might come back... maybe ;)

#Reaper
11-25-2013, 11:06 PM
These bonuses would really change everything or at least my life, let me know what you think.
Increase your chances from retreaving an item when you open a box. Free or medium chance (+10%) - (+20%)

*Missions Energy Reduction -10% or -15% Ex: mission required energy is 300*with -15% bonus=255, *255 required instead of 300.

Boss health reduced by 15% or 15% more attack added to your boss hit.

+2 more skill points when you lv up. =5 skill pts.- more energy :)

droffatsto50
11-26-2013, 08:50 AM
I like this idea. Maybe as a faction bonus though? All add it as such. Let me know if you would prefer it to be a unit.
Yeah, 2% per bonus upgrade for a total 14% at max

SGT Rud
11-26-2013, 09:24 AM
Increase your chances from retreaving an item when you open a box. Free or medium chance (+10%) - (+20%)
This one isnt such a bad idea.


Missions Energy Reduction -10% or -15% Ex: mission required energy is 300*with -15% bonus=255, *255 required instead of 300.
This one is pretty good too, but a 10% and 15% is a little much. It would extremely drop the energy required to complete an LTQ. Maybe since faction LTQs are becoming increasingly popular by Gree, maybe have this one as a faction bonus. But lower its %, say 1%-7%.

300-7%=279 (well that still seems a bit high) maybe just have this bonus run through 5 upgrades similiar to the guild increase then it would be 1%-5% (300-5%=285)- That seems a bit my logical, let me know what you think, Ill add anything you want to the top.

#Reaper
11-26-2013, 11:22 AM
I understand, the energy one is the best at least how you put it,I agree is too much I just put random numbers 7% isnt so bad everyone would like that :)

droffatsto50
11-26-2013, 11:30 AM
Hmmm, here is some more I have thought of...

Decrease rivals defence by 5% when attacking (Not permanently)
10% Chance to use half energy when attacking an NPC
Reduce rivals raid payout against you by 10%

Agent Orange
11-26-2013, 11:30 AM
I have to admit that I don't care, mainly because the only guys/gals that have a hope of getting most of these trinkets are the one's spending a lot of cash to win them. Might as well actually make them something that can be purchased instead of using them as some sort of dangling carrot....

warrends
11-26-2013, 12:20 PM
What I want most: A gold building that increases your attack. We have the Composites Factory. That, I think, is about half the reason that almost everyone's defense is much higher than their attack. The other reason is that GREE keeps stuffing us with defense bonuses. Every war. Every event. Defense defense defense.
WE WANT MORE ATTACK!!!

So maybe a faction upgrade that increases all faction members' attack? Go by 1%. Or 2%. Or 3%. Whatever. I don't care. We needz moar attackz!!!


In CC there is a syndicate upgrade that ups your wall (hideout in CC) hit points. But we certainly don't need this in MW since we now have level 15 walls.



Also I heard of a unit in CC where it added a total 10% extra to IP points (WD points here), that would help people score better too

This is a CC syndicate upgrade you can purchase (5 levels at 5% each). I'd love to see this in MW as well. Might be a CC unit as well, but I've only been playing CC for about 4 months.

Kane Sickle
11-26-2013, 12:26 PM
This would probably be a faction bonus; maybe could be tied to the ubiquitous (yet impotent) Faction Points and not just $$.
Allow a faction to designate a member as an Infiltrator, a position that could immediately attack rivals and get full wd points without having to wait for def ldr and walls to drop. Would need to be separate from their own def ldr.
To make it interesting and introduce some risks with this, maybe the use of the Infiltrator would be tied to a degradation of the owning units walls. For example, for every attack the Infiltrator makes before the def ldr and wall is down, his own wall gets 1/2 a hit.
Finally, if not a full-time position, maybe it's a purchase for a specific battle like each wall. Instead of $$ and concrete, you would use $$ and Faction Points.

MWMike
11-26-2013, 04:47 PM
I am going to hit 125 buildings soon and I want to see the upgrade two buildings at once boost again. Maybe have it for sale for $2 billion. Or when you hit a certain number of buildings or base expansions. Something that rewards players for playing for years. I will be coming up on playing for 2 years in Dec.

Dr C
11-28-2013, 08:26 PM
I am going to hit 125 buildings soon and I want to see the upgrade two buildings at once boost again. Maybe have it for sale for $2 billion. Or when you hit a certain number of buildings or base expansions. Something that rewards players for playing for years. I will be coming up on playing for 2 years in Dec.

+1 on multiple building upgrade bonus. Been playing for about a year and I still don't have all my boost buildings fully upgraded. Would definitely help iph...

Gen. Jaden
11-28-2013, 09:34 PM
To counter-act the impossibility to getting gold for free (Not including Tapjoy/Videos)

Snow Bunny
11-29-2013, 09:12 PM
I think all the bonuses that appeal to me are the ones that make the game cheaper in the long run especially health regen. I think if gree threw them out there again where anybody could get them just have to spend a vault it would skyrocket sales for that event. Don't place it in top 25 WD put it n LTQ n you could even could screw all the new players that don't have unit buildings leveled and require units to be unlocked to complete. It would increase sales, than gree could just pull a classic female dog move in two months and make LTQ n bosses that much harder. Health regen helps for war, yes but now with streaks many players are hitting with gold at end regardless of regen. If I was the devil callin the shots I would use this trap. Also for the big hitters make a stupid unit for top 50 leaderboard again of +2 buildings upgrades or something real special. But b4 they do this they need to clarify and fix the hacking issues or even the wealthy CEOs won't wanna drop 90k gold on leaderboard. If they get screwed by cheaters they might get mad n quit. Seriously tho, I think these suggestions could yield high spending...

oakletixfan
11-29-2013, 09:33 PM
How about a game with out glitches. Then they can give us new units!