View Full Version : Not that it will matter, but here's why mobs are going to full health sometimes

06-22-2014, 02:54 PM
Not that Gree will ever fix any bugs, but I found what (sometimes) causes mobs to go back to full health and for kills to sometimes not count toward completion (Green check mark in the quest window, but no completion).

Let's just use some simple examples. Let's say a mob takes 100 energy to hit and it will hit you back for 20. On the killing blow to that mob, I'm losing 120 energy even though it does not hit me back.

My energy bar will only update to show that I lost 100 energy and the mob will die and a new one will spawn. If I leave (back to my kingdom or exit the game, for example) and come back my energy bar updates to show the additional 20 energy that I've lost.

Let's say I had 200 energy and I hit an enemy for 100 energy and kill it, I will now be at 80 energy but my bar will show 100.

If I hit a second enemy for 100 energy, I will actually hit it (even though the server thinks I have 80 energy) and it will die, but IT WILL NOT COUNT AS A KILL. If I exit the game or leave to my kingdom, I will have 0 energy but only one of those two kills counts.

Even though the mob died, it doesn't count for a kill towards any quest. It does cost me energy and give me xp. So I gain none of the benefits of killing an enemy but get all the penalties of hitting one.

That's fucḳing great.

06-22-2014, 05:21 PM
That's the best reason I have heard

06-30-2014, 09:38 PM
Well constructed. Too bad about the fact that bug fixing isn't their thing. I was part of an implementation team on a MUD in college back in the early 1990s and we paid more attention to bug fixing and beta testing than I see here.