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Thread: [AMA] Ask the Team Anything!

  1. #16
    Social Media Manager
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    Quote Originally Posted by Vile Lynn View Post
    ***Special Thanks to Tadaaah for setting this up for us!***
    Give thanks to Clementine!

  2. #17
    Steady Scribe
    Member Since
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    Kingdom Age
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    Another question

    Can we have some quests to try to even out the difference in our attack and defense stats? The gap seems disproportioned and effects player versus player events and wars. Hard to hit a huge defense with a smaller attack stat

  3. #18
    [expletive deleted]
    Member Since
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    Quote Originally Posted by Jnsolberg View Post
    Hello, just wondering about crafting. These vouchers we've been winning, Pumpkin Head, Shrunken Head, etc, will they have a purpose later or were they just for the Hero of Hallow's Eve quest?

    Also what is building defense for? It dosent seem to make any difference to me.

    Building Defense

    Building DEF stat is added to your DEF stat when a player raids your kingdom. The issue, again like many issues in the game, building DEF was balanced for the original game and is unbalanced due to stat inflation. We have looked into boosting the stats of the original buildings to help with this as well as rebalancing all of the other core stats. However this is a huge undertaking to make sure it is done correctly and we have not had time to make that happen but it is on our current to do list.

    Currently the Tree Fort is the best stat DEF building.

  4. #19
    Development Team Waffleking's Avatar
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    Oct 2014
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    Kingdom Age
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    Quote Originally Posted by Shade (BFF) View Post
    Hi guys!


    I have a question on the box events. Could the fair chance open ratio be boosted a little? Seems like more than 2/3 of the tries end up with a sorry.

    Secondly, will the vouchers we've been winning for quests to use in crafting be of equal value to previous rewards?
    Hi Shade

    We are very excited about Hero Equipment and Crafting. We wanted to get the player base excited as well. We released these vouchers so we could start supporting the new features before the new game update has been released. These vouchers will be crafted into super sweet armor for your characters so yes they will be inline with other prizes that have been given out.

  5. #20
    Steady Scribe
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    Thanks waffleking! Good to know that our work isn't in vain

  6. #21
    Verbose Veteran
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    Sep 2014
    Main Game
    Modern War
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    954
    Quote Originally Posted by Derez View Post
    Building Defense

    Building DEF stat is added to your DEF stat when a player raids your kingdom. The issue, again like many issues in the game, building DEF was balanced for the original game and is unbalanced due to stat inflation. We have looked into boosting the stats of the original buildings to help with this as well as rebalancing all of the other core stats. However this is a huge undertaking to make sure it is done correctly and we have not had time to make that happen but it is on our current to do list.

    Currently the Tree Fort is the best stat DEF building.
    Suggestion, could it be possible, to just release 5 new DEF buildings which their combined DEF at level 10, would equal the adjustment you need to make to all the original DEF buildings, that way you do not need to adjust them
    so basically add 5 new DEF buildings that will compensate (will represent) the DEF adjustment that all original DEF bldgs need

  7. #22
    Steady Scribe
    Member Since
    Aug 2014
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    Kingdom Age
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    65
    Suggestion.

    Many players do not like the temporary boosts. It seems pretty silly to put effort into something that won't help your army in the future. Is there a way we could scale back on the boosts?

  8. #23
    [expletive deleted]
    Member Since
    Jan 2014
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    Gree Design Dungeon
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    Kingdom Age
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    Quote Originally Posted by Shade (BFF) View Post
    Another question

    Can we have some quests to try to even out the difference in our attack and defense stats? The gap seems disproportioned and effects player versus player events and wars. Hard to hit a huge defense with a smaller attack stat
    Closing that gap is a mathematic impossibility due to how different every players stats are. However, with the up coming release of Hero Equip we will be adding new ways for players to compete in PVP and will be making some changes to the battle system that will take more of each players stats into account.

  9. #24
    Steady Scribe
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    Kingdom Age
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    Thank you derez! Love to have new ways to fight other players

  10. #25
    [expletive deleted]
    Member Since
    Jan 2014
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    Gree Design Dungeon
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    Kingdom Age
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    Quote Originally Posted by truthteller View Post
    Suggestion, could it be possible, to just release 5 new DEF buildings which their combined DEF at level 10, would equal the adjustment you need to make to all the original DEF buildings, that way you do not need to adjust them
    so basically add 5 new DEF buildings that will compensate (will represent) the DEF adjustment that all original DEF bldgs need
    We will be adding some new DEF buildings in the future. However, new buildings will require players to spend time and money in upgrades while rebalancing the existing building are a free boost to all existing players stats which makes the time and money that they have put into the existing buildings worth while.

  11. #26
    Development Team Waffleking's Avatar
    Member Since
    Oct 2014
    Main Game
    Kingdom Age
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    133
    Quote Originally Posted by Shade (BFF) View Post
    Suggestion.

    Many players do not like the temporary boosts. It seems pretty silly to put effort into something that won't help your army in the future. Is there a way we could scale back on the boosts?
    Hi Shade

    That is a very good question. We have created temporary boosts because we wanted to be able to give players super awesome advantages that can help them through certain events but at the same time allow the design team to balance the game while still keeping competitive. We want to make sure that players still get rewards they want but keep the game fun for all players who would like to participate in our live events, pvp and raiding.

    We understand that you are not fans of temporary boosts and we have scaled back on them but at the same time we have an obligation to the game and its longevity.

  12. #27
    Steady Scribe
    Member Since
    Aug 2014
    Main Game
    Kingdom Age
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    65
    Would it be possible in the limited time quests to have a storyline? It makes the game more immersive. I know it's a lot of work, but maybe community events could be created to make quest plots?

  13. #28
    Steady Scribe
    Member Since
    Aug 2014
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    Kingdom Age
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    Since I'm on a roll here......

    I have an inventory full of worthless loot from basic player quest mobs. Last I checked, only the wolf pelt had any stats. Could these items become useful for crafting. Just looking for a way to reduce stuff.

  14. #29
    Consistent Contributor Uberfauker's Avatar
    Member Since
    Mar 2013
    Location
    Oklahoma
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    Kingdom Age
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    199
    Quote Originally Posted by Derez View Post
    Building Defense

    Building DEF stat is added to your DEF stat when a player raids your kingdom. The issue, again like many issues in the game, building DEF was balanced for the original game and is unbalanced due to stat inflation. We have looked into boosting the stats of the original buildings to help with this as well as rebalancing all of the other core stats. However this is a huge undertaking to make sure it is done correctly and we have not had time to make that happen but it is on our current to do list.

    Currently the Tree Fort is the best stat DEF building.
    So what you are saying is that the "building defense bonus" is an increase in the defense buildings stats not the hidden building defense stats?

  15. #30
    [expletive deleted]
    Member Since
    Jan 2014
    Location
    Gree Design Dungeon
    Main Game
    Kingdom Age
    Post Count
    61
    Quote Originally Posted by Shade (BFF) View Post
    Would it be possible in the limited time quests to have a storyline? It makes the game more immersive. I know it's a lot of work, but maybe community events could be created to make quest plots?
    We used to spend a lot of design time writing quest text and when we starting doing a lot more LTQ events it became impossible to keep up with. It also seemed the majority of the players were just clicking through the quests and never reading the text, as we get a lot of questions about information that is explained in the text. With the new push to Trials quests the team will be able to start putting more time into the LTQ events and can possibly start writing story quests again in the future.

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