Beginners Guide For Kingdom Age - Page 3

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Thread: Beginners Guide For Kingdom Age

  1. #31
    Master of Musings Ghost818's Avatar
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    Quote Originally Posted by MarkyMort View Post
    Thanks

    Sorry, I was a little confusing in what I said. Yeah it makes sense to me that the battle animations are just for fun, I was referring to the actual stats of the battle and the outcome. That is what I was referring to when I tested it out.
    I will analyze your question more into depth by tonight.
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

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  2. #32
    Master of Musings Ghost818's Avatar
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    Quote Originally Posted by jkl View Post
    Ghost, this is fantastic! Thanks so much for the help. I wish I had insight like this before starting Crime City day 1. I am still waiting for KA promotion for the free shotgun for iPad players. As soon as that happens, I'm there. Thanks again man!
    All in a days work chief. Not a prob.
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

    Nothing Changes Unless You Make It Change

    Where I Come From, People Don't Talk Unless They Have Something To Say

    Power Resides Where Men Believe It Resides

  3. #33
    Master of Musings Ghost818's Avatar
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    Quote Originally Posted by MarkyMort View Post
    Thanks

    Sorry, I was a little confusing in what I said. Yeah it makes sense to me that the battle animations are just for fun, I was referring to the actual stats of the battle and the outcome. That is what I was referring to when I tested it out.
    I read your post again, this time on the computer not my phone.

    What I understood is the hero isnt squash till you have 1 unit to support it, and that makes sense because as I said before think of the Hero as 1 Ally during PVP. Your have to equip it with 3 units and 1armor/weapon for each unit.

    The rest I am having trouble grasping. Perhaps make the wording a little more clear, or give it in a breakdown type of method?

    You may be onto something that may bring up questions later, I would love a more clear explanation of these observations.
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

    Nothing Changes Unless You Make It Change

    Where I Come From, People Don't Talk Unless They Have Something To Say

    Power Resides Where Men Believe It Resides

  4. #34
    Verbose Veteran ShawnBB's Avatar
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    Ghost, appreciate for solving all my problems . This game rocks, especially on pve system.
    I had your word, lol. Allow me to write down some of my words here, mate.

    I'm gonna talk about the selection among the 4 races. Infantry,magic,beast,machine.
    It's a little advanced strategy, but very easy to follow.

    What is the vital thing in judging the quality of a race?
    I would say its the attack and defense difference of the units in that race, according to my massive CC and MW experience. The bigger the superior.
    Because you can purchase a 1/10 and 10/1 unit with a relative cheap price,but a 10/10 may cost you tons more gold while they actually functioning the same stats boost.
    What's more, the 1/10 unit might not join your attack and the 10/1 might not need to present in defending,so it would decrease your casualty dramatically. Unlike the 10/10 unit, costy and constantly involved in the battle both way and ended up losing quick.

    All in all,words being said, pick the race that has the biggest stats difference would give you an advantage in game.
    My suggestion would be, early game-- magic , late game -- machine. (ultimate honor units appears to be way better than beast.)
    Started on Dec 10 2011
    MW 183 657 097 IpH 9,500,000

    Started on Feb 5 2012
    CC 357 749 226 IpH 16,500,000

    Started on April 19 2012
    KA 885 307 144 IpH 45000


    A good death is its Own reward.
    .

  5. #35
    Verbose Veteran ShawnBB's Avatar
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    For those of you who are curious about the HP amount of every wild monster.

    From my experience, just divide their death gold award by around 2.4, you will get their HP Value.
    So you can loot by carefully picking every creep's HP that would be a little below a whole number times your damgage to avoid the unnecessary last wasted hit.
    Last edited by ShawnBB; 04-22-2012 at 01:04 AM.
    Started on Dec 10 2011
    MW 183 657 097 IpH 9,500,000

    Started on Feb 5 2012
    CC 357 749 226 IpH 16,500,000

    Started on April 19 2012
    KA 885 307 144 IpH 45000


    A good death is its Own reward.
    .

  6. #36
    Master of Musings Ghost818's Avatar
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    Quote Originally Posted by ShawnBB View Post
    For those of you who are curious about the HP amount of every wild monster.

    From my experience, just divide their death gold award by around 2.4, you will get their HP Value.
    So you can loot by carefully picking every creep's HP that would be a little below a whole number times your damgage to avoid the unnecessary last wasted hit.
    Thats very interesting info Shawn, thanks for the update!

    I just tried this, its not too accurate, some monsters are divided by 2, some by 1.6, some by 2.2 I am gonna try again when my energy is full.

    EDIT: Im sorry to say Shawn, your observation is not true. It is never a consistent #.
    Last edited by Ghost818; 04-22-2012 at 07:53 AM.
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

    Nothing Changes Unless You Make It Change

    Where I Come From, People Don't Talk Unless They Have Something To Say

    Power Resides Where Men Believe It Resides

  7. #37
    Master of Musings Mcdoc's Avatar
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    I was just about to post a thread "basic questions from an advanced Funzio player" - but I guess this is the best place for those questions:

    1) when I see a rivals total gold, is that their unvaulted gold ( like CC ) or total gold (like MW)?

    2) so the only way to increase your total energy is to level up?

    3) is my Hero Equipment completely separate from my regular equipment or if I get a nice drop, that can become the highest stat and used for my personal character? Further explanation: I had a loot called some Kind of Claw that has the highest stats of all my weapons. For a while that was my main attack weapon - but now, even though it has the highest attack stats in my inventory, it is no longer my Hero weapon (Warrior).

    Edit: Nevermind on #3 - I was getting the Acid Horn Dagger mixed up with the Corrupting Blade. I guess it's safe to assume that the Acid Horn Dagger is for the Rogue and not the Warrior.


    I think you covered the rest of my questions already.

    Thanks!
    Last edited by Mcdoc; 04-22-2012 at 04:17 AM.
    Don't whine about a problem unless you're prepared to offer a reasonable solution.



    I Buy / Sell REAL Gold and Silver everyday at www.PacificCoinExchange.com
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  8. #38
    Master of Musings Ghost818's Avatar
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    1) It's their total gold, which includes their banked gold.

    2) Yes, level up and energy goes up. So far I dont know of any other way to raise it.
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

    Nothing Changes Unless You Make It Change

    Where I Come From, People Don't Talk Unless They Have Something To Say

    Power Resides Where Men Believe It Resides

  9. #39
    Master of Musings Ghost818's Avatar
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    Honor section added, Units section updated states how Honor is used.
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

    Nothing Changes Unless You Make It Change

    Where I Come From, People Don't Talk Unless They Have Something To Say

    Power Resides Where Men Believe It Resides

  10. #40
    Banned
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    Looks good Ghost. Nice work!

  11. #41
    Master of Musings Ghost818's Avatar
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    Quote Originally Posted by War Priest View Post
    Looks good Ghost. Nice work!
    Thanks bro!
    Last edited by Ghost818; 04-22-2012 at 12:45 PM.
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

    Nothing Changes Unless You Make It Change

    Where I Come From, People Don't Talk Unless They Have Something To Say

    Power Resides Where Men Believe It Resides

  12. #42
    Verbose Veteran ShawnBB's Avatar
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    YA,I was being so stupid. Sorry, there's really no constant to follow for different units. Accidentally hit 3 2.4s and thought they all the same lol.
    Hey, but there might be some constant after a specific way of calculation. Have to gather more sample data thou.
    Started on Dec 10 2011
    MW 183 657 097 IpH 9,500,000

    Started on Feb 5 2012
    CC 357 749 226 IpH 16,500,000

    Started on April 19 2012
    KA 885 307 144 IpH 45000


    A good death is its Own reward.
    .

  13. #43
    Master of Musings Ghost818's Avatar
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    Quote Originally Posted by ShawnBB View Post
    YA,I was being so stupid. Sorry, there's really no constant to follow for different units. Accidentally hit 3 2.4s and thought they all the same lol.
    Hey, but there might be some constant after a specific way of calculation. Have to gather more sample data thou.
    It would make life a lot easier if there was a constant, but as I mentioned for each of my attempts to test, I got different results. There is no constant :/ props for the attempt though.
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

    Nothing Changes Unless You Make It Change

    Where I Come From, People Don't Talk Unless They Have Something To Say

    Power Resides Where Men Believe It Resides

  14. #44
    Master of Musings Mcdoc's Avatar
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    To clarify: Do you bring in your top overall attack units / weapons like in MW or is there a breakdown of units brought into battle like in CC.

    Also, the units have their own A/D stats - so then any weapons or armor matched up with that unit combines for an overall A/D score? The confusing part is why are the units AND the equipment then both show up on the battle review. Seems like then you max allowed units just have their stats added then the max allowed armor + max allowed weapons are stacked on top - but no real match-up of specific weapons per unit.

    In other words, if I buy all Warrior units but I buy all magic weapons - it really doesn't matter, they all add up as long as I have the max allowed units and max allowed weapons / and / armor?
    Don't whine about a problem unless you're prepared to offer a reasonable solution.



    I Buy / Sell REAL Gold and Silver everyday at www.PacificCoinExchange.com
    Great Blog: http://www.pacificcoinexchange.com/c...inancial-news/

  15. #45
    Master of Musings Ghost818's Avatar
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    Quote Originally Posted by Mcdoc View Post
    To clarify: Do you bring in your top overall attack units / weapons like in MW or is there a breakdown of units brought into battle like in CC.

    Also, the units have their own A/D stats - so then any weapons or armor matched up with that unit combines for an overall A/D score? The confusing part is why are the units AND the equipment then both show up on the battle review. Seems like then you max allowed units just have their stats added then the max allowed armor + max allowed weapons are stacked on top - but no real match-up of specific weapons per unit.

    In other words, if I buy all Warrior units but I buy all magic weapons - it really doesn't matter, they all add up as long as I have the max allowed units and max allowed weapons / and / armor?
    You bring in the maximum allowed # of units according to your level and how many Allies your level allows you to use.

    Only a combination of 45 of your best units, weapons, and armor are shown, however all that are allowed to be used based on your allowed ally count are used.

    Yes, your units have their own A/D and the weapons/armor they used A/D is added to your units. I dont know why they chose to do it this way but it is what it is, it may be a little confusing but I hope my explanation cleared things up.

    To that last question, I only assume that equipment for Army Units doesnt matter what kind they. I dont think they are mixed and matched according to your Unit types, BUT it might be a possibility.

    If you like send in a ticket to support and have this last question answered more directly, then post the response here and I will update the guide accordingly.

    Hope I was clear enough
    CC Ghost Level: 156 Attack: 56,885 Defense: 61,046 Income: $334,914

    KA Ghost Level: 50 Attack: 12,178 Defense: 16,051 Income: 2570
    293-015-965


    New Concept - Event With Teams Thread

    Kingdom Age iOS Beginners Guide

    Et Tu Brute?

    Nothing Changes Unless You Make It Change

    Where I Come From, People Don't Talk Unless They Have Something To Say

    Power Resides Where Men Believe It Resides

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