Hit and Run LTQ Jobs and Rewards List

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Thread: Hit and Run LTQ Jobs and Rewards List

  1. #1
    Consistent Contributor The Reaper's Avatar
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    Hit and Run LTQ Jobs and Rewards List

    In collaboration with BigMoney...

    I was working with BigMoney the last few LTQs, however, it appears he will not be able to post for this LTQ yet. He has gone through the Normal mode and provided the job info and additional reward information missing from A&F's original post (Thanks to A&F for providing the original list!). Shout out to BigMoney for providing the job info again, it's a lot of work! He would also like to pass along his sincere appreciate for all the love he's gotten during the ban!

    If there are any mistakes or missing data, please let me know and I will correct them. Credit will be given as appropriate.

    A word about the summary reward list... I have included the energy, XP, and raw A/D totals for each level of the LTQ. Also, the running or accumulating totals are included for energy, XP, and raw A/D for each level (i.e., cumulative).

    Hit and Run Normal Jobs List


    Hit and Run Normal Rewards Summary List
    Last edited by The Reaper; 08-17-2013 at 03:32 PM.

  2. #2
    Consistent Contributor The Reaper's Avatar
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    Hit and Run Elite Jobs List
    Full List updated here: Post #45


    Hit and Run Elite Rewards Summary List
    Last edited by The Reaper; 08-15-2013 at 06:48 AM.

  3. #3
    Banned
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    Excellent work again! Thanks guys.

    Don't know if that's possible or if you find that interesting, but what I did the last couple of times for myself and people in my syndicate who are (relatively) low level, was calculate the exp. points and stat points since the last weapon so I could see more easily what the turning point was when I didn't want to do any more of the levels.

  4. #4
    Consistent Contributor
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    Nice job, guys!
    Original Syn, top 50/75

  5. #5
    Banned
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    Thank you BigMoney! Reaper, once again, priceless...

  6. #6
    Banned
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    Thanks guys!!!

  7. #7
    Steady Scribe SOGO's Avatar
    Member Since
    Jul 2012
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    This format is very welcome.

    And now some comparisons with Normal Mode of previous LTQs:

    (Extracted from the tables above)
    This LTQ:
    32,238 energy
    14,075xp total
    7594 atk / 6507 def raw stats

    (Retrieved from The Catman's previous threads)
    Annual Crime Spree:
    50,223 energy
    14,670 xp + 3703 reward xp = 18,373 xp total
    8147 atk / 7605 def raw stats

    Beat The Rap:
    45,214 energy
    13,583 xp + 4,225 reward XP = 17,808 xp total
    5,719 atk / 5,452 def raw stats

    Soviet Shuffle:
    28,382 energy
    10,465 xp
    6793 atk / 6907 def raw stats

    Still high on the xp side, but it takes much less energy to complete. It's no Soviet Shuffle, but it's do-able.

  8. #8
    Thanks to all the contributors, and the OP, for the very useful format. Exactly how I'd do it, if I wasn't lazy X-D

  9. #9
    Articulate Author c00guy's Avatar
    Member Since
    May 2013
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    438
    Awesome work Reaper, thanks!

    I think it makes sense for campers to go to level 9 and stop on this one


    Mafia Code: 464-035-132 | 733-518-011

  10. #10
    Steady Scribe Muffhole's Avatar
    Member Since
    Aug 2013
    Main Game
    Crime City
    Post Count
    77
    Many thanks
    Bring back the old gold bonus scheme

  11. #11
    Consistent Contributor
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    Quote Originally Posted by MichelleEvelyncc View Post
    Excellent work again! Thanks guys.

    Don't know if that's possible or if you find that interesting, but what I did the last couple of times for myself and people in my syndicate who are (relatively) low level, was calculate the exp. points and stat points since the last weapon so I could see more easily what the turning point was when I didn't want to do any more of the levels.
    It looks like what you want is in the column labeled Total XP Gain. It's the XP you'd gain if you finished that level including jobs and quest reward.

  12. #12
    Lurker
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    Just by taking a quick look at stat/xp you can see that the ratio is roughly 1(which is pretty bad) up until lvl 18, then it takes a bad turn and at lvl 25 its almost as low as 0,5... is this a joke? Usually its worth it to complete normal modes but why whould you do that now?

  13. #13
    Steady Scribe SOGO's Avatar
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    Jul 2012
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    Quote Originally Posted by megar1 View Post
    Just by taking a quick look at stat/xp you can see that the ratio is roughly 1(which is pretty bad) up until lvl 18, then it takes a bad turn and at lvl 25 its almost as low as 0,5... is this a joke? Usually its worth it to complete normal modes but why whould you do that now?
    Stats increase (atk / def) per XP gained in completing Normal Mode:

    This LTQ:
    0.54 / 0.46

    Annual Crime Spree
    0.44 / 0.41

    Beat The Rap
    0.32 / 0.31

    Soviet Shuffle
    0.65 / 0.66

    Not as attractive as Soviet Shuffle, but better than the last 2 LTQs (excluded Park Trafficking due to the different format).

  14. #14
    Consistent Contributor
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    Aug 2013
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    114
    Thanks BigMoney and the Reaper. This is quite a lot of works. Thank you. We really missed reading posts from BigMoney.

  15. #15
    Newbie
    Member Since
    Sep 2012
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    39
    Thanks! Great work!

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