the new base stuff

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Thread: the new base stuff

  1. #1
    Articulate Author
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    Mar 2014
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    the new base stuff

    Just in case you're planning to spend money for it...
    It reminds me hardly on that accomplice desaster when we wasted thousands of dollars and never get what we paid for

    Won't be surprised if the next marathon thread they ignore till we forget it will be something like

    'Awesome news crime lords ! Next cycle we remove that new syndicate base stuff - check back for exciting updates'
    Kingpin power: 728/476
    Accomplice power: 1250/someting...can't remember

  2. #2
    Prominent Poet Evan1000's Avatar
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    Yup, they're the new accomplices. Already replacing prizes as we speak.

    I for one still want my mafia attack mods for completing RB, where all we have to show for that are useless accomplices
    Double Negative is always recruiting. T10
    https://www.youtube.com/watch?v=34FoTYwwlIQ
    Line id: evan1000

  3. #3
    Verbose Veteran Red BD's Avatar
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    Quote Originally Posted by Evan1000 View Post
    Yup, they're the new accomplices. Already replacing prizes as we speak.

    I for one still want my mafia attack mods for completing RB, where all we have to show for that are useless accomplices
    PRIZES??????????? Anyone available to tutor me????????????????
    "When the going gets weird
    The Weird turn pro."
    -- Hunter S Thompson, True American

  4. #4
    Master of Musings
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    Quote Originally Posted by Red BD View Post
    PRIZES??????????? Anyone available to tutor me????????????????
    Sure. Accomplices were destroyed when Gree did a U-Turn and offered them for sale in the store, having stated categorically that they would not be. Some of the big spenders then abused it to buy effective immunity. The company withdrew them, pretty much because of the abuse of power unbalancing the game.

    Now we're getting the same thing again. Defence mods lifting big spenders into immunity from all except other big spenders, and the others being either forced to spend more if they wish to maintain rank or step down a tier or two.
    "The Tokyo Rose of the Trailer Park"

  5. #5
    Verbose Veteran Red BD's Avatar
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    ^thwnks (-
    "When the going gets weird
    The Weird turn pro."
    -- Hunter S Thompson, True American

  6. #6
    Verbose Veteran namedud's Avatar
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    Quote Originally Posted by Evan1000 View Post
    I for one still want my mafia attack mods for completing RB, ...
    Your entitlement is showing. Just a reminder, the only thing about this game that you own is the device it plays you on.

  7. #7
    Prominent Poet Winnson's Avatar
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    Nov 2013
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    Don't even worry about this 'Exciting New Development!' too much.

    If you want to spend gold on it, see my signature.

    We're still waiting for them to sort that one out. There's even a thread about it here somewhere.

    This will be forgotten faster than that methinks, but no thread when base development fades into Bolivia.

    Gree learned their lesson with the accomplice thread. Mum's the word when this one's dead. Hopefully nobody notices.

  8. #8
    Prominent Poet Evan1000's Avatar
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    Something tells me these syndicate bonuses will last longer than the accomplices just because of the fact that the mods are for already existing stuff, they're not creating a whole new part of the game that throws everything else down the drain. Especially if these bonuses are true:

    Syndicate Base Bonuses:

    1: +5% More Cash from Buildings
    2: +3% Change for double loot in PvP
    3: +10% Fight Respect Payout
    4: +5% More Cash from Buildings
    5: +3% Change for double loot in Raid Boss
    6: +3% Change for double loot in Epic Boss
    7: +3 % Lockbox Open Rate
    8: +3% Change for double loot in lockbox
    9: +3% WD Points
    10: +3% SA Deploy Points
    Double Negative is always recruiting. T10
    https://www.youtube.com/watch?v=34FoTYwwlIQ
    Line id: evan1000

  9. #9
    Articulate Author spiderman's Avatar
    Member Since
    Oct 2012
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    311
    Quote Originally Posted by Evan1000 View Post
    Something tells me these syndicate bonuses will last longer than the accomplices just because of the fact that the mods are for already existing stuff, they're not creating a whole new part of the game that throws everything else down the drain. Especially if these bonuses are true:

    Syndicate Base Bonuses:

    1: +5% More Cash from Buildings
    2: +3% Change for double loot in PvP
    3: +10% Fight Respect Payout
    4: +5% More Cash from Buildings
    5: +3% Change for double loot in Raid Boss
    6: +3% Change for double loot in Epic Boss
    7: +3 % Lockbox Open Rate
    8: +3% Change for double loot in lockbox
    9: +3% WD Points
    10: +3% SA Deploy Points
    Thank for information mate. Happy gaming mate.

  10. #10
    Verbose Veteran
    Member Since
    Aug 2013
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    941
    Lol does it really say change instead of chance. I've yet to update since their last update was so fukd up. Loot sucks anyways for RB, EB, and PVP. And who really needs more cash from buildings? I'm sure many will still pay top dollar though.

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